## [1.10.1] - 2019-12-04 ### Changed - Reduced the number of items to create + and ++ versions from 3 to 2 (need 4 items total to make a ++) - Reduced the power of ++ skills to be closer to the power of previous + versions - Tweaked all values of power specs to reduce their power bonuses ## [1.10.0] - 2019-11-29 ### Changed - Reworked the vbox layout - Floating combat text and faster animations - Mobile UI fixes ## [1.9.1] - 2019-11-21 ### Fixed - Fixed Item+ Purchasing Bug ## [1.9.0] - 2019-11-21 ### Changed - VBOX - You can now buy and combine from the VBOX and your inventory at the same time. - Performance - Websocket messages are now compressed in transit. ### Added - Concede Round - You can now concede game rounds, coward. ## [1.8.5] - 2019-11-16 ### Fixed - Multiple ko event bug ## [1.8.4] - 2019-11-14 ### Fixed - Bug with tutorial introduced in last patch ## [1.8.3] - 2019-11-13 ### Added - Preview combos by hovering over recipes - Condensed recipe display ### Fixed - Construct display on info / demo page - Case where a skill could send multiple ko events to target - Resizing of vbox when you buy / create certain items ### Changed - Automatically shows a preview of combo item when you have 3 items selected for combining - Only highlight the first available item slot when equipping - Amplify no longer increase GreenPower - Purify - Now removes all effects on target - Applies "Pure" increasing healing taken - Purge - Now removes all effects on target ## [1.8.2] - 2019-11-10 ### Fixed - Duplicate button issue in reshape tab ## [1.8.1] - 2019-11-09 ### Fixed - An issue where skills would not be put on cooldown after being used. ### Changed - Game phase - Background for text overlapping with avatars in game phase (mobile) - Fixed issue where effect text would show when not highlighted - Avatar size doesn't decrease as effects are applied (now overlap) - Added back KO! event when a construct is knocked out - Invert - Now reverses recharge into damage - Link - Reworked completely - Now stuns target for 1T with 1T CD - Deals 20/45/70% blue power multiplied by number of effects on target as blue damage - Applies stun before effect multiplier calculation - Restrict - Changed cooldown from 2T -> 1T - Duration now 2T at all levels - Ruin - Cooldown now 2T at all levels (down from 3T) - Now deals damage to each target (40/70/100)% - Silence - Changed cooldown from 2T -> 1T - Duration now 2T at all levels ## [1.8.0] - 2019-11-06 ### Added - Drag and drop for vbox interactions can be used instead of single click / double click - Base white items and be directly equipped from vbox rather than going through the inventory - Useful if you want to equip an item without further combining with colours - You can swap skills and specs between constructs without using the inventory ### Changed - Construct life changed - You now start with 800 green life (down from 950) - You now start with 125 red life and blue life (up from 0) - Game phase layout - Enemy team effects appear under your construct instead of next to it - Game phase constructs line up symmetrically now - Mobile - Tutorial is disabled for mobile view - Landscape is now default view - Vbox phase everything is now in one view - Game constructs and animations are much larger in mobile view - Amplify - Now increases green power - Absorb - Reduced duration and cooldown from 2T -> 1T (Absorption duration unchanged) - Absorption damage is now based on all damage taken (previously only green damage taken) - Now recharges blue life based on 95 / 120 / 155 blue power - Banish - Reduced cooldown to 1T - Decay - Removed cooldown - Haste / Hybrid - Fixed issue when hybridblast and hastestrike wouldn't trigger from upgraded + skills - Intercept - Reduced duration to 1T down from 2T - Reduced cooldown to 1T down from 2T ## [1.7.0] - 2019-10-31 ### Added - Step by step tutorial - Will activate during the learn game for the first round - There is a button which will exit tutorial so you can continune the normal practice mode - Skill combo previews - You can now preview what item combos will create! - Click into the item in the info section table (top right) and it will be replaced with the new item ### Changed - Vbox phase - Made general performance improvements - Removed the default info state (should be smoother to navigate now) - When combining or selecting base items (skills/specs) the base item info won't be replaced with other vbox items - Added info text for construct names and avatars - Changed a number of info descriptions for clarity - Game phase - Made general performance improvements - Now has default tutorial text for the first round (tells the player to select skills and then the targets) - Moved the login page demo to a new info tab - Increased the speed of demo and it now creates random combos - Banish - Cooldown reduced to 2T (was 3T) - Bash - Skill multiplier reduced from 65/95/140 -> 45/65/100 - Blast - Damage multiplier reduced 110/145/210 -> 105/140/200 - Block - Previously reduced red damage taken by 50% - Now reduces red damage and blue damage taken by 65% - Buff - Previously increased red power and speed stat by 25% - Now increases red power, blue power and speed stat by 30% - Increased duration from 2T -> 3T - Counter - No longer applies block effect - CounterAttack multiplier increased from 70/95/120 -> 120/160/230 - Will now animate an attack animation on counter attack - Curse - Now created by combining Debuff + RB was Debuff + RG - Fixed issue where curse was only increasing blue damage taken instead of red and blue - Fixed an issue where the animation would not display if it occured already - Haste - Cooldown reduced to 1T (was 2T) - Duration increased from 2/3/4T -> 3/4/5T - HasteStrike damage multiplier changed from 30% -> 60% - Hybrid - Cooldown reduced to 1T (was 3T) - Duration increased from 2/3/4T -> 3/4/5T - HybridBlast damage multiplier changed from 25% -> 50% - Invert - Now created by combining Debuff + RG was debuff + RB - Silence - Cooldown reduced to 2T (was 3T) - Siphon - Skill multiplier increased from 20/25/30 -> 25/30/40 - Reworded part of description "Construct heals self for 100% of damage dealt to target construct GreenLife." - Slay - Self healing is now 50% of damage dealt to green life (was 100%) - Damage multiplier increased from (40/60/90)% -> (45/65/100)% - Sleep - Cooldown reduced to 2T (was 3T) - Skill multiplier reduced from 240/300/400 -> 200/290/400 ## [1.6.6] - 2019-10-27 ### Added - Offering of draws - Neither player receives a point if they agree to a draw - Bots automatically agree to draws ## [1.6.5] - 2019-10-25 ### Fixed - Stripe being blocked no longer causes unrecoverable error - Automatic ready up is now throttled after abandons - Player width styling ### Changed - Improved wiggle animation - Intercept is now considered defensive by bots - Password restrictions relaxed ## [1.6.4] - 2019-10-24 ### Changed - Animations processing on client side reduced. ## [1.6.3] - 2019-10-23 ### Added - MNNI: the MNML guide - Delivers the message of the day ### Fixed - Fixed issue where dots / hots would not trigger when reapplied at a higher speed - Changed layout of home page. UI elements for rerolling construct avatars moved to a separate tab. - Added highlighting to first round of a game against the bots to guide new users - Fixed UI issues related to scrolling - Improved the invite link ## [1.6.2] - 2019-10-20 ### Fixed - Combiner bug where it would preview items for different combinations - Skill descriptions are cleared when animations start ## [1.6.1] - Skipped ## [1.6.0] - 2019-10-18 ### Added - Subscriber chat! ### Changed - Made available skill / effect information during the combat phase. - Highlighting a skill replace the effect area with the skill description including speed multiplier. - Highlighting an effect will replace the targetting arrow / anim skill text with effect info. - You can now preview combinations before you create them - After selecting the three items for a combo hover over the combine button for info - Damage formula for Slay and Siphon reworked - Slay now deals red damage based RedPower and GreenPower. Previously only based on RedPower. - Siphon now deals blue damage based BluePower and GreenPower. Previously only based on BluePower. ### Fixed - Matchmaking bug where server matches you with yourself ## [1.5.6] - 2019-10-17 We've updated the UI during the vbox / buy phase to give a better indication of valid actions. ### Changed - Borders for skill combo's represent the base colours. - Heal (GG) has a green border, Siphon (BG) has an alternating blue / green border etc. - Borders are shown for items in inventory and as equipped skills during both phases. - Improvements to making item combo's - If you select an item in your inventory it will now highlight other items that are valid for combining. - This includes items that can be bought and in your inventory. - Improved the indicator for where to click for equipping and buying items where its valid. - Now slowly flashes between black and grey, previously changed the border once. ## [1.5.5] - 2019-10-15 ### Changed * Purge * Fixed bug where client animations would freeze when clearing a buff * Cooldown increased to 1T * VBOX * You can no longer select invalid combinations. * Controls * Abandon button now asks for confirmation.