const { connect } = require('preact-redux'); const preact = require('preact'); const range = require('lodash/range'); const actions = require('../actions'); const { STATS, eventClasses, getCombatText } = require('../utils'); const { ConstructAvatar } = require('./construct'); const { animationDivs } = require('../animations'); const shapes = require('./shapes'); const SkillBtn = require('./skill.btn'); const addState = connect( function receiveState(state) { const { ws, game, account, resolution, activeSkill, } = state; function selectSkillTarget(targetConstructId) { if (activeSkill) { return ws.sendGameSkill(game.id, activeSkill.constructId, targetConstructId, activeSkill.skill); } return false; } // intercept self casting skills if (activeSkill && activeSkill.skill.self_targeting) { ws.sendGameSkill(game.id, activeSkill.constructId, null, activeSkill.skill.skill); } return { game, account, resolution, activeSkill, selectSkillTarget, }; }, ); function GameConstruct(props) { const { i, game, account, construct, player, resolution, activeSkill, setActiveConstruct, selectSkillTarget, } = props; const ko = construct.green_life.value === 0 ? 'ko' : ''; const classes = eventClasses(resolution, construct); const stats = ['RedLife', 'GreenLife', 'BlueLife'].map((s, j) => (