const LogRocket = require('logrocket');
const querystring = require('query-string');

const eachSeries = require('async/eachSeries');
const sample = require('lodash/sample');

const actions = require('./actions');
const { setAnimations, clearAnimations } = require('./animations.utils');
const { infoToast, errorToast } = require('./utils');
const { tutorialVbox } = require('./tutorial.utils');

function registerEvents(store) {
    function notify(msg) {
        if (window.Notification && window.Notification.permission === 'granted') {
            const n = new Notification('MNML', {
                body: msg,
                tag: 'MNML',
            });
        }

        return infoToast(msg);
    }

    function error(msg) {
        return errorToast(msg);
    }

    function clearTutorial() {
        store.dispatch(actions.setTutorial(null));
        localStorage.setItem('tutorial-complete', true);
    }


    function clearTutorialGame() {
        store.dispatch(actions.setTutorialGame(null));
    }


    function setPing(ping) {
        store.dispatch(actions.setPing(ping));
    }

    function setPvp(v) {
        store.dispatch(actions.setPvp(v));
    }

    function setNav(v) {
        store.dispatch(actions.setNav(v));
    }

    function setTeam(team) {
        store.dispatch(actions.setTeam(team));
        const { nav } = store.getState();
        if (nav !== 'reshape') setNav('play');
    }

    function setSubscription(sub) {
        const { subscription } = store.getState();
        if (subscription && sub.cancel_at_period_end) {
            notify('Your subscription has been cancelled. Thank you for your support.');
        }
        store.dispatch(actions.setSubscription(sub));
    }

    function setConstructList(constructs) {
        store.dispatch(actions.setConstructs(constructs));
    }

    function setNewConstruct(construct) {
        const { constructs } = store.getState();
        constructs.push(construct);
        store.dispatch(actions.setConstructs(constructs));
    }

    function setWs(ws) {
        store.dispatch(actions.setWs(ws));
    }

    function setGame(game) {
        const { game: currentGame, ws, animating } = store.getState();

        if (animating) return false;

        if (game && currentGame) {
            if (game.resolutions.length !== currentGame.resolutions.length) {
                store.dispatch(actions.setAnimating(true));
                store.dispatch(actions.setGameSkillInfo(null));
                // stop fetching the game state til animations are done
                const newRes = game.resolutions[game.resolutions.length - 1];
                return eachSeries(newRes, (r, cb) => {
                    if (r.delay === 0) return cb(); // TargetKo etc
                    setAnimations(r, store);
                    return setTimeout(cb, r.delay);
                }, err => {
                    if (err) return console.error(err);
                    clearAnimations(store);
                    // set the game state so resolutions don't fire twice
                    store.dispatch(actions.setGame(game));
                    ws.sendGameState(game.id);
                    return true;
                });
            }
        }

        return store.dispatch(actions.setGame(game));
    }

    function setAccount(account) {
        if (account && process.env.NODE_ENV !== 'development') {
            LogRocket.init('yh0dy3/mnml');
            LogRocket.identify(account.id, account);

            if (window.Notification) {
                window.Notification.requestPermission();
            }
        }

        store.dispatch(actions.setAccount(account));
    }

    function setEmail(email) {
        store.dispatch(actions.setEmail(email));
    }

    function setShop(v) {
        store.dispatch(actions.setShop(v));
    }

    function clearConstructRename() {
        store.dispatch(actions.setConstructRename(null));
    }

    function clearMtxActive() {
        store.dispatch(actions.setMtxActive(null));
    }

    function setActiveSkill(skill) {
        store.dispatch(actions.setActiveSkill(skill));
    }

    function setActiveItem(v) {
        store.dispatch(actions.setActiveItem(v));
    }

    function clearInfo() {
        store.dispatch(actions.setInfo(null));
        console.log('event clear item');
    }

    function clearInstance() {
        store.dispatch(actions.setActiveSkill(null));
        store.dispatch(actions.setInfo(null));
        store.dispatch(actions.setItemUnequip([]));
        store.dispatch(actions.setVboxCombiner(null));
        store.dispatch(actions.setVboxHighlight(null));
        store.dispatch(actions.setVboxInfo(null));
        store.dispatch(actions.setVboxSelected({ storeSelect: [], stashSelect: [] }));
    }

    function setAccountInstances(v) {
        store.dispatch(actions.setMtxActive(null));
        return store.dispatch(actions.setInstances(v));
    }

    function setInvite(code) {
        if (!code) return store.dispatch(actions.setInvite(null));

        navigator.clipboard.writeText(code).then(() => {
            notify(`your invite code ${code} was copied to the clipboard.`);
        }, () => {});

        return store.dispatch(actions.setInvite(code));
    }

    function setInstance(v) {
        const { account, ws, tutorial } = store.getState();
        if (v) {
            setInvite(null);
            setPvp(false);
            const player = v.players.find(p => p.id === account.id);
            store.dispatch(actions.setPlayer(player));

            if (v.phase === 'Finished') {
                ws.sendAccountInstances();
            }

            // instance.mobile.less hides info at @media 1000
            if (localStorage.getItem('tutorial-complete') || window.innerWidth <= 1100) {
                store.dispatch(actions.setTutorial(null));
            } else if (v.time_control === 'Practice' && v.rounds.length === 1 && tutorial) {
                tutorialVbox(player, store, tutorial);
            }
        }

        return store.dispatch(actions.setInstance(v));
    }

    function setInstanceChat(v) {
        return store.dispatch(actions.setInstanceChat(v));
    }

    function setChatWheel(v) {
        return store.dispatch(actions.setChatWheel(v));
    }

    function setItemInfo(v) {
        return store.dispatch(actions.setItemInfo(v));
    }

    function urlHashChange() {
        const { ws } = store.getState();
        const cmds = querystring.parse(location.hash);

        if (cmds.join) ws.sendInstanceJoin(cmds.join);
        return true;
    }

    window.addEventListener('hashchange', urlHashChange, false);

    return {
        clearConstructRename,
        clearInfo,
        clearInstance,
        clearMtxActive,
        clearTutorial,
        clearTutorialGame,
        setAccount,
        setAccountInstances,
        setActiveItem,
        setActiveSkill,
        setChatWheel,
        setConstructList,
        setNewConstruct,
        setGame,
        setEmail,
        setInstance,
        setInstanceChat,
        setItemInfo,
        setInvite,
        setPing,
        setPvp,
        setShop,
        setTeam,
        setSubscription,
        setWs,

        urlHashChange,

        notify,
    };
}

module.exports = registerEvents;
