# Change Log All notable changes to this project will be documented in this file. This project adheres to [Semantic Versioning](http://semver.org/). ## [Unreleased] ### Added New skill `Chaos` - 50% base red & blue with an additional rng 20% blue & red - Combo'd with Attack + Red + Blue New skill `Slay` - 70% base red, heals (green damage) for equivalent dmg dealt - Combo'd with Attack + Red + Green New effect `Wither` - Reduces green damage taken by 50% ### Fixed - Siphon deals damage before applying heal - Changed tests to incorporate skill damage multipliers ### Changed - Changed Decay, Siphon and Purify vbox items `Decay` - 1 blue + 1 green + debuff - now also applies new debuff `Wither` - Cooldown increased 0T -> 1T `Siphon` - 1 blue + 1 green + attack - Cooldown reduced 1T -> 0T `Purify` 1 blue + 1 green + block - Changed skill damage multipliers `Blast` 100% -> 130% `CorruptionTick` 100% -> 80% `Decay` 50% -> 25% `Heal` 100% -> 120% `SiphonTick` 100% -> 30% `StrangleTick` 100% -> 30% `Strike` 100% -> 110% `TriageTick` 100% -> 65% ## [0.0.1] - 2019-05-02