### Specs ### Numbers are placeholder `Specs get a bonus dependent on the total of Red / Green / Blue in team skills` # Example to meet 5 red tag bonus In your team Cryp #1 has `Strike`, Cryp #2 has `Slay` and `Heal`, Cryp #3 has `Snare` - RR skill `Strike` contributes 2 red tags to the total red tags (2 total) - RG skill `Slay` contributes 1 red tag to the total red tags (3 total) - GG skill `Heal` contirubes 0 red tags to the total red tags (3 total) - RR skill `Snare` contirubes 2 red tags to the total red tags (5 total) # Specs also have `Class points` Basic specs (Damage / Health / Defense) will generate class points Advanced specs (Skill Specific Damage, Cooldown reduction, Increased durations, etc) will consume class points ### Generic Specs (Base white skills not upgraded count as have 1 tag basic ?) # Basic Damage `Base` -> 10% inc basic damage `Bonus` -> 3 basic tags -> +10% // 6 basic tags -> +15% // 12 basic tags -> +25% Maximum 60% inc basic damage # Basic % Life `Base` -> 5% inc life `Bonus` -> 3 basic tags -> +5% // 6 basic tags -> +10% // 12 basic tags -> +15% Maximum 35% inc life # Basic Speed `Base` -> 5% inc speed `Bonus` -> 3 basic tags -> +10% // 6 basic tags -> +15% // 12 basic tags -> +20% Maximum 50% inc speed # Basic Class Spec `Base` -> +2 all class points `Bonus` -> 3 basic tags -> +2 // 6 basic tags -> +4 // 12 basic tags -> +6 Maximum +14 all class points # Basic Duration ### Increased Damage Combos ### Generate by combining `Generic Spec (Basic Damage)` with respective RGB # Red Damage (Dmg + RR) Add 5 `Nature` Class Points `Base` -> 10% inc red dmg `Bonus` 5 red tags -> +10% // 10 red tags -> +15% // 20 red tags -> +25% Maximum +60% red damage # Blue Damage (Dmg + BB) # Add 5 `Destruction` Class Points `Base` -> 10% inc blue dmg `Bonus` 5 blue tags -> +10% // 10 blue tags -> +15% // 20 blue tags -> +25% Maximum +60% blue damage # Healing (Dmg + GG) # Add 5 `Non-Violence` Class Points `Base` -> 10% inc healing `Bonus` 5 green tags -> +10% // 10 green tags -> +15% // 20 green tags -> +25% Maximum +60% inc healing # Red damage and healing (Dmg + RG) Add 5 `Purity` Class Points `Base` -> 5% inc red damage and 5% inc healing `Bonus` (2R + 2G tags) -> +5% + 5% // (5R + 5G tags) -> +10% + 10% % // (10R + 10G) tags -> +15% + 15% Maximum +35% inc red damage and 35% inc healing # Red and blue damage (Dmg + RB) Add 5 `Chaos` Class Points `Base` -> 5% inc red damage and 5% inc healing `Bonus` (2 red + 2 green tags) -> +5% + 5% // (5 red + 5 green tags) -> +10% + 10% % // 20 green tags -> +15% + 15% Maximum +35% inc damage and 35% inc healing # Blue damage and healing (Dmg + BG) Add 5 `??????` Class Points `Base` -> 5% inc blue damage and 5% inc healing `Bonus` (2B + 2G tags) -> +5% + 5% // (5B + 5G tags) -> +10% + 10% % // (10B + 10G) tags -> +15% + 15% Maximum +35% inc blue damage and 35% inc healing ### Increased Life Combos ### Generate by combining `Generic Spec (Basic Life)` with respective RGB # Increased % Red Shield (Basic %HP + 2R) Add 5 Nature Class Points `Base` -> 10% inc red shield `Bonus` 5 red tags -> +10% // 10 red tags -> +15% // 20 red tags -> +20% Maximum +55% inc red shield # Increased % Red Shield and Life (Basic %HP + 1R1G) Add 5 Purity Class Points `Base` -> 5% inc red shield and 5% inc life `Bonus` (2R + 2G tags) -> +5% + 5% // (5R + 5G tags) -> +10% + 10% % // (10R + 10G) tags -> +15% + 15% Maximum +35% inc red shield and 35% inc life # Increased % Blue Shield (Basic %HP + 2B) Add 5 Destruction Class Points `Base` -> 10% inc red shield `Bonus` 5 blue tags -> +10% // 10 blue tags -> +15% // 20 blue tags -> +20% Maximum +55% inc blue shield # Increased % Blue Shield and Life (Basic %HP + 1B1G) Add 5 ??? Class Points `Base` -> 5% inc red shield and 5% inc life `Bonus` (2B + 2G tags) -> +5% + 5% // (5B + 5G tags) -> +10% + 10% % // (10B + 10G) tags -> +15% + 15% Maximum +35% inc blue shield and 35% inc life # Increased % Life (Basic %HP + 2G) Add 5 Non-Violence Class Points `Base` -> 10% inc hp `Bonus` 5 green tags -> +10% // 10 green tags -> +15% // 20 green tags -> +20% Maximum +55% inc hp # Increased % Blue and Red Shield (Basic %HP + 1B1R) Add 5 Chaos Class Points `Base` -> 5% inc red shield and 5% inc life `Bonus` (2B + 2R tags) -> +5% + 5% // (5B + 5R tags) -> +10% + 10% % // (10B + 10R) tags -> +15% + 15% Maximum +35% inc blue shield and 35% inc red shield ## Upgraded Attack Spec Combos # Increased Strike Damage (Combine Strike + Red Damage Spec x 2) Consumes 15 Nature Class Points `Base` -> 15% increased strike damage `Bonus` 5 red tags -> +15% // 10 red tags -> +20% // 20 red tags -> +30% Maximum 80% increased strike damage # Improved Heal (Combine Heal + Healing Spec x 2) Consumes 15 Non-Violence Class Points `Base` -> 15% increased heal healing `Bonus` 5 green tags -> +15% // green red tags -> +20% // green red tags -> +30% Maximum 80% increased heal healing # Increased Blast Damage (Combine Blast + Blue Spec x 2) Consumes 15 Destruction Class Points `Base` -> 15% increased blast damage `Bonus` 5 blue tags -> +15% // 10 blue tags -> +20% // 20 blue tags -> +30% Maximum 80% increased blast damage # Increased Slay Damage (Combine Slay + Red Damage Spec + Healing Spec) Consumes 15 Purity Class Points `Base` -> 15% increased slay damage `Bonus` (2R + 2G) tags -> +15% // (5R + 5G) tags -> +20% // (10R + 10G) tags -> +30% Maximum 80% increased slay damage # Increased Banish Damage (Combine Slay + Red Damage Spec + Blue Damage Spec) Consumes 15 Chaos Class Points `Base` -> 15% increased slay damage `Bonus` (2R + 2B) tags -> +15% // (5R + 5B) tags -> +20% // (10R + 10B) tags -> +30% Maximum 80% increased banish damage ## Other Combos # Increased % Red Speed (Basic Speed + 2R) Add 5 Nature Class Points `Base` -> 15% inc red speed `Bonus` 5 red tags -> +15% // 10 red tags -> +20% // 20 red tags -> +25% Maximum 80% inc red speed # Nature Affinity (Basic Class spec + 2R) `Base` -> 10 Nature Class Points `Bonus` 5 red tags -> +10 // 10 red tags -> +15 // 20 red tags -> +20 Maximum 45 Nature Class Points