const preact = require('preact'); const { Component } = require('preact'); const anime = require('animejs').default; const { TIMES, COLOURS, } = require('../../constants'); class Curse extends Component { constructor() { super(); this.animations = []; } render() { return ( ); } componentDidMount() { this.animations.push(anime({ targets: ['#curse'], opacity: 1, easing: 'easeOutExpo', delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DELAY_MS, })); this.animations.push(anime({ targets: ['#curse'], scale: [0.5, 1], stroke: [COLOURS.WHITE, COLOURS.BLUE], strokeWidth: [8, 0], filter: [`drop-shadow(0 0 5px ${COLOURS.WHITE}`, `drop-shadow(0 0 5px ${COLOURS.BLUE}`], easing: 'easeOutSine', delay: TIMES.TARGET_DELAY_MS, duration: TIMES.START_SKILL, })); } // this is necessary because // skipping / timing / unmounting race conditions // can cause the animations to cut short, this will ensure the values are reset // because preact will recycle all these components componentWillUnmount() { for (let i = this.animations.length - 1; i >= 0; i--) { this.animations[i].reset(); } } } module.exports = Curse;