# Change Log All notable changes to this project will be documented in this file. This project adheres to [Semantic Versioning](http://semver.org/). ## [In Progress] *BALANCE* - strike - 110 -> 90 - strangle no immunity - purify - 1 effect from all cryps at level 2 - removes all effects from all cryps at l3 - invert - fx for buffs when applied to enemies - invert + haste -> doubles all cooldowns - haste - additional attack with red skills if affected - deal % dmg based on speed difference between source and target? - l2 maybe reduce cooldowns or something - heal - buff % var / skill info rpc thresholds / bonuses sell cost etc ## [Unreleased] ### Added ### Changed ### Fixed ## [0.1.1] - 2019-05-06 ### Added Event::Skill needed to convey the use of skill which is followed by other events used for skill Purify to show that it is used and then followed by removal and other events New Skill `Sleep` Combined using Stun + GG Stuns target for 3T (might need to be 4T) Deals 240% green damage (heal) Concept - high duration stun with the drawback of a big heal on the target Base cooldown 3T (Could be played aggressively or defensively) ### Fixed ### Changed Switch purify with reflect - Purify Now GG + block (was GB + block) Now applies a small heal 45% multiplier green damage (power) for each debuff removed - Reflect Now GB + block (was GG + block) Recharges blue life at 45% blue damage - Server function recharge changed to take skill, red amount and blue amount as inputs - Recharge Skill reworked No longer restores full Red and Blue life Now restores Red life and Blue life based on respective red and blue damage Recharge value calculated at 85% multiplier with red and blue damage Silence No longer Stun + GB (already exists as debuff BB) Now also deals damage amount of 55% base blue damage This damage amount does 45% more damage per blue skill blocked Maximum = (0.55)(1.35)*base_blue_damage Cooldown changed 1T -> 2T Debuff duration increased 2T -> 3T Snare Now also deals damage amount of 40% base blue damage This damage amount does 45% more damage per red skill blocked Maximum = (0.40)(1.35)*base_red_damage Cooldown changed 1T -> 2T Debuff duration increased 2T -> 3T Switch clutch with taunt Clutch now GR + Block (was GR + Buff) Taunt now GR + Buff No longer self-target only Hex is now Stun + GB (was Stun + RB) Banish is now Stun + RB (was Stun + RG) for rng theme Throw is now Stun + RG (was Stun + GG) - Better fit as it applies inc Red taken debuff (vulnerability) ## [0.1.0] - 2019-05-02 ### Added New skill `Chaos` - 50% base red & blue with an additional rng 20% blue & red - Combo'd with Attack + Red + Blue New skill `Slay` - 70% base red, heals (green damage) for equivalent dmg dealt - Combo'd with Attack + Red + Green New effect `Wither` - Reduces green damage taken by 50% ### Fixed - Siphon deals damage before applying heal - Changed tests to incorporate skill damage multipliers ### Changed - Changed Decay, Siphon and Purify vbox items `Decay` - 1 blue + 1 green + debuff - now also applies new debuff `Wither` - Cooldown increased 0T -> 1T `Siphon` - 1 blue + 1 green + attack - Cooldown reduced 1T -> 0T `Purify` 1 blue + 1 green + block - Changed skill damage multipliers `Blast` 100% -> 130% `CorruptionTick` 100% -> 80% `Decay` 50% -> 25% `Heal` 100% -> 120% `SiphonTick` 100% -> 30% `StrangleTick` 100% -> 30% `Strike` 100% -> 110% `TriageTick` 100% -> 65%