const preact = require('preact'); const { Component } = require('preact'); const anime = require('animejs').default; const { TIMES, COLOURS } = require('../../constants'); // logarithmic spiral lifted from // https://upload.wikimedia.org/wikipedia/commons/5/5b/Logarithmic_spiral_(1).svg class Break extends Component { constructor() { super(); this.animations = []; } render() { const path = 'M0,100 C100,100 100,100 200,100'; return ( ); } componentDidMount() { this.animations.push(anime({ targets: ['#break'], opacity: [ { value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 }, { value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 }, ], easing: 'easeInOutSine', })); this.animations.push(anime({ targets: ['#break'], rotate: 180, easing: 'linear', loop: true, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS, })); this.animations.push(anime({ targets: ['#break circle'], easing: 'easeInSine', strokeWidth: [10, 2], r: 300, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS, })); this.animations.push(anime({ targets: ['#breakFilter feTurbulence', '#breakFilter feDisplacementMap'], baseFrequency: 2, scale: 10, numOctaves: 5, easing: 'easeOutSine', delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS, })); } // this is necessary because // skipping / timing / unmounting race conditions // can cause the animations to cut short, this will ensure the values are reset // because preact will recycle all these components componentWillUnmount() { for (let i = this.animations.length - 1; i >= 0; i--) { this.animations[i].reset(); } } } module.exports = Break;