const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { connect } = require('preact-redux');
const { TIMES } = require('../../constants');
const { randomPoints } = require('../../utils');
const addState = connect(
function receiveState(state) {
const { animCb } = state;
return { animCb };
}
);
function projectile(x, y, radius, colour) {
return (
);
}
class Chaos extends Component {
constructor() {
super();
this.animations = [];
const points = randomPoints(20, 30, { x: 0, y: 0, width: 300, height: 100 });
this.charges = points.map(coord => {
const colour = Math.random() >= 0.5 ? '#a52a2a' : '#3050f8';
return projectile(coord[0], coord[1], 14, colour);
});
}
render() {
return (
);
}
componentDidMount() {
const projectiles = document.querySelectorAll('.skill-anim circle');
anime.set('.skill-anim', {
translateY: -(window.innerHeight) * 0.35 * this.props.direction.y,
translateX: -(window.innerWidth) * 0.15 * this.props.direction.x,
opacity: 0,
});
this.animations.push(anime({
targets: '.skill-anim',
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.3 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.7, duration: TIMES.POST_SKILL_DURATION_MS },
],
}));
this.animations.push(anime({
targets: '.skill-anim',
translateY: 0,
translateX: 0,
loop: false,
delay: TIMES.TARGET_DELAY_MS,
duration: (TIMES.TARGET_DURATION_MS * 1 / 2),
easing: 'easeInQuad',
}));
this.animations.push(anime({
targets: ['#chaosRedFilter feTurbulence', '#chaosRedFilter feDisplacementMap'],
baseFrequency: 2,
scale: 20,
numOctaves: 5,
easing: 'easeOutSine',
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS,
}));
projectiles.forEach(proj => this.animations.push(anime({
targets: proj,
cx: 150 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)),
cy: 200 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)),
// cx: 150,
// cy: 200,
// opacity: 0,
delay: TIMES.TARGET_DELAY_MS,
duration: (TIMES.TARGET_DURATION_MS * 2 / 3),
easing: 'easeInQuad',
})));
}
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
this.props.animCb && this.props.animCb();
}
}
module.exports = addState(Chaos);