# Change Log All notable changes to this project will be documented in this file. This project adheres to [Semantic Versioning](http://semver.org/). ## [0.0.0] - YYYY-MM-DD ### Added ### Fixed ### Changed ## [In Progress] ### Added Added `Buff` as a skill Increases Speed and RedDamage by 25% Duration 2T No CD ### Changed `Sustain` now grants immunity to disables. *BALANCE* - purify - 1 effect from all constructs at level 2 - removes all effects from all constructs at l3 - invert - fx for buffs when applied to enemies - invert + haste -> doubles all cooldowns var / skill info rpc thresholds / bonuses sell cost etc ## [0.1.2] - 2019-05-07 ### Added New skill `Link ` Combines - Buff + BB Links targets together so dmg taken is split Recharge 140% source blue damage as blue life to target New skill `Hybrid` Combines - Buff + GB New buff that does the following - Increase target green damage by 50% Blue attacks do an additional blast equal to 25% source green damage ### Fixed - Ruin sends a skill event so ruin only casts once, followed by debuffs - Client side skip for source strangling effect straight to POST_SKILL ### Changed - Removed Empower (Buff + RR) -> combined effect with amplify - Skill Slow removed - Debuff is now a usable skill `(add buff as a usable skill also)` Applies slow effect previously applied by skill Slow Slow effect lasts 3T Cooldown 1T - Amplify Changed to Buff + RB (was Buff + BB) Inc red and blue multiplier changed 200% -> 150% Increases both red and blue power. - Attack Multiplier changed 100% -> 80% - Blast Multiplier changed 130% -> 110% - Chaos Base Multiplier changed 50% -> 40% RNG range changed from (0 - 20%) -> (0 - 30%) Same dmg range but more RNG - Curse Inc red and blue multiplier changed 200% -> 150% `(More reworks soon to make this skill fun)` - Haste Changed to Buff + RG (was Buff + RB) Buff causes target to deal an extra attack when using red attack base skills (strike / slay / chaos) Extra attack does 25% source speed as red damage Cooldown increased to 2T Speed bonus reduced 200% -> 150% - Heal Changed multiplier 120% -> 130% - Counter Changed duration 1T -> 2T Changed cooldown 0T -> 2T Now recharges 110% red damage as red life CounterAttack multiplier reduced 100% -> 70% - Siphon Multiplier changed 30% -> 40% - Strangle No longer provides immunity to source or target Damage multiplier for strangle tick changed 30% -> 65% - Strike Change multipliers T1/T2/T3 (110/130/150 -> 90/110/130) - Intercept Changed to Buff + RR (was Buff + RG) Now recharges 80% source red damage as red life to target - Break Stun duration reduced from 2T -> 1T Vulnerable dmg bonus reduced 200% -> 150% - Triage Multiplier changed 65% -> 75% ## [Unreleased] ## [0.1.1] - 2019-05-03 >>>>>>> rebalance ### Added Event::Skill needed to convey the use of skill which is followed by other events used for skill Purify to show that it is used and then followed by removal and other events New Skill `Sleep` Combined using Stun + GG Stuns target for 3T (might need to be 4T) Deals 240% green damage (heal) Concept - high duration stun with the drawback of a big heal on the target Base cooldown 3T (Could be played aggressively or defensively) ### Fixed ### Changed Switch purify with reflect - Purify Now GG + block (was GB + block) Now applies a small heal 45% multiplier green damage (power) for each debuff removed - Reflect Now GB + block (was GG + block) Recharges blue life at 45% blue damage - Server function recharge changed to take skill, red amount and blue amount as inputs - Recharge Skill reworked No longer restores full Red and Blue life Now restores Red life and Blue life based on respective red and blue damage Recharge value calculated at 85% multiplier with red and blue damage Silence No longer Stun + GB (already exists as debuff BB) Now also deals damage amount of 55% base blue damage This damage amount does 45% more damage per blue skill blocked Maximum = (0.55)(1.35)*base_blue_damage Cooldown changed 1T -> 2T Debuff duration increased 2T -> 3T Restrict Now also deals damage amount of 40% base blue damage This damage amount does 45% more damage per red skill blocked Maximum = (0.40)(1.35)*base_red_damage Cooldown changed 1T -> 2T Debuff duration increased 2T -> 3T Switch sustain with intercept Sustain now GR + Block (was GR + Buff) Intercept now GR + Buff No longer self-target only Hex is now Stun + GB (was Stun + RB) Banish is now Stun + RB (was Stun + RG) for rng theme Break is now Stun + RG (was Stun + GG) - Better fit as it applies inc Red taken debuff (vulnerability) ## [0.1.0] - 2019-05-02 ### Added New skill `Chaos` - 50% base red & blue with an additional rng 20% blue & red - Combo'd with Attack + Red + Blue New skill `Slay` - 70% base red, heals (green damage) for equivalent dmg dealt - Combo'd with Attack + Red + Green New effect `Wither` - Reduces green damage taken by 50% ### Fixed - Siphon deals damage before applying heal - Changed tests to incorporate skill damage multipliers ### Changed - Changed Decay, Siphon and Purify vbox items `Decay` - 1 blue + 1 green + debuff - now also applies new debuff `Wither` - Cooldown increased 0T -> 1T `Siphon` - 1 blue + 1 green + attack - Cooldown reduced 1T -> 0T `Purify` 1 blue + 1 green + block - Changed skill damage multipliers `Blast` 100% -> 130% `ElectrocuteTick` 100% -> 80% `Decay` 50% -> 25% `Heal` 100% -> 120% `SiphonTick` 100% -> 30% `StrangleTick` 100% -> 30% `Strike` 100% -> 110% `TriageTick` 100% -> 65%