const preact = require('preact');
const range = require('lodash/range');
const molecule = require('./molecule');
const { STATS, eventClasses, getCombatText } = require('../utils');
const GameCryp = require('./game.cryp');
const SkillBtn = require('./skill.btn');
// const SKILL_HOT_KEYS = ['Q', 'W', 'E', 'R'];
function GamePanel(props) {
const {
game,
resolution,
activeSkill,
setActiveSkill,
setActiveCryp,
selectSkillTarget,
sendInstanceState,
activeCryp,
account,
showLog,
toggleLog,
quit,
} = props;
if (!game) return
...
;
if (showLog) {
const logs = game.log.map((l, i) => ({l}
)).reverse();
return (
{logs}
);
}
function backClick() {
quit();
return sendInstanceState(game.instance);
}
const header = (
);
function findCryp(id) {
const team = game.players.find(t => t.cryps.find(c => c.id === id));
if (team) return team.cryps.find(c => c.id === id);
return null;
}
const otherTeams = game.players.filter(t => t.id !== account.id);
const playerTeam = game.players.find(t => t.id === account.id);
function stackElement(c, i) {
let skills = game.stack.filter(s => s.source_cryp_id === c.id).map((s, j) => {
const target = findCryp(s.target_cryp_id);
return (
{s.skill} -> {target.name}
);
});
if (!skills.length) skills = (
);
const effects = c.effects.map((e, j) => {e.effect} - {e.duration}T
);
return (
{effects}
{skills}
);
}
function PlayerTeam(team) {
const cryps = team.cryps.map((c, i) => );
return (
{cryps}
);
}
function OpponentCryp(cryp, i) {
const ko = cryp.green_life.value === 0 ? 'ko' : '';
const classes = eventClasses(resolution, cryp);
const stats = [STATS.greenLife, STATS.redLife, STATS.blueLife].map((s, j) => (
{s.svg(`stat-icon ${s.colour}`)}
{cryp[s.stat].value} / {cryp[s.stat].max}
));
const combatText = getCombatText(cryp, resolution);
return (
selectSkillTarget(cryp.id)} >
{molecule(combatText)}
{cryp.name}
{stats}
);
}
function OpponentTeam(team) {
const cryps = team.cryps.map(OpponentCryp);
return (
{cryps}
);
}
const selectedSkills = resolution
?
: playerTeam.cryps.map((c, i) => stackElement(c, i));
const mobileSkills = activeCryp && activeCryp.green_life.value
? range(0, 3).map(i => )
: ();
return (
setActiveCryp(null)} >
{header}
{PlayerTeam(playerTeam, setActiveSkill)}
{mobileSkills}
{selectedSkills}
{otherTeams.map(OpponentTeam)}
);
}
module.exports = GamePanel;