const preact = require('preact');
const range = require('lodash/range');
const reactStringReplace = require('react-string-replace');
const { INFO } = require('./../constants');
const { convertItem, removeTier } = require('../utils');
const { tutorialStage } = require('../tutorial.utils');
const shapes = require('./shapes');
class InfoComponent extends preact.Component {
shouldComponentUpdate(newProps) {
if (newProps.tutorial !== this.props.tutorial) return true;
// We don't care about info during tutorial
if (newProps.tutorial && this.props.instance.time_control === 'Practice'
&& this.props.instance.rounds.length === 1) return false;
if (newProps.info !== this.props.info) return true;
return false;
}
render(args) {
const {
// Variables that will change
info,
tutorial,
// Static
player, // Only used for colour calcs which will be update if info changes
ws,
itemInfo,
instance, // Only used for instance id
// functions
setInfo,
setTutorialNull,
} = args;
function Info() {
if (tutorial) {
const tutorialStageInfo = tutorialStage(tutorial, ws, setTutorialNull, instance);
if (tutorialStageInfo) return tutorialStageInfo;
}
if (!info) return false;
const fullInfo = itemInfo.items.find(i => i.item === info) || INFO[info];
if (!fullInfo) return false;
const isSkill = fullInfo.skill;
const isSpec = fullInfo.spec;
if (isSkill) {
const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat)/;
const infoDescription = reactStringReplace(fullInfo.description, regEx, match => shapes[match]());
const itemSource = itemInfo.combos.filter(c => c.item === removeTier(info));
const itemSourceInfo = itemSource.length
? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
: false;
const itemRegEx = /(Red|Blue|Green)/;
const itemSourceDescription = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
const speed =
Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}%
;
const cooldown = fullInfo.cooldown ? `${fullInfo.cooldown} Turn delay` : null;
return (
{fullInfo.item} {fullInfo.cost}b
SKILL
{itemSourceDescription}
{cooldown}
{infoDescription}
{speed}
);
}
if (isSpec) {
let red = 0;
let blue = 0;
let green = 0;
player.constructs.forEach(construct => {
red += construct.colours.red;
blue += construct.colours.blue;
green += construct.colours.green;
});
const teamColours = { red, blue, green };
const colourReqs = fullInfo.values.bonuses || [];
const thresholds = colourReqs.map((bonus, i) => {
const colours = ['red', 'green', 'blue'];
const colourGoals = {
red: [],
green: [],
blue: [],
};
const overFlow = [];
colours.forEach(c => {
const colourReq = bonus.req[c];
if (colourReqs === 0) return false;
const start = i === 0
? 0
: colourReqs[i - 1].req[c];
const dots = range(start, colourReq).map(j => {
const unmet = teamColours[c] < j + 1;
const reqClass = unmet
? 'unmet'
: '';
if (j - start > 4) {
overFlow.push(
{shapes.vboxColour(c)}
);
} else {
colourGoals[c].push(
{shapes.vboxColour(c)}
);
}
return true;
});
return dots;
});
const reqsMet = colours.every(c => teamColours[c] >= bonus.req[c]);
const reqClass = reqsMet
? ''
: 'unmet';
const goals = colours.map((c, j) => {
if (colourGoals[c].length) {
return (
{colourGoals[c]}
);
}
return false;
});
const bonusObj = info.includes('Life')
? + {bonus.bonus}
: + {bonus.bonus}%
;
const overFlowObj = overFlow.length ? {overFlow}
: null;
return (
{goals}
{overFlowObj}
{bonusObj}
);
});
const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat)/;
const infoDescription = reactStringReplace(fullInfo.description, regEx, match => shapes[match]());
const itemSource = itemInfo.combos.filter(c => c.item === info);
let itemSourceInfo = itemSource.length
? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
: false;
const itemRegEx = /(Red|Blue|Green)/;
if (itemSourceInfo) {
while (itemSourceInfo.includes('Plus')) itemSourceInfo = itemSourceInfo.replace('Plus', '+');
}
const itemSourceDescription = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
let infoText = info;
while (infoText.includes('Plus')) infoText = infoText.replace('Plus', '+');
return (
{infoText} {fullInfo.cost}b
SPEC
{itemSourceDescription}
{infoDescription}
{thresholds}
);
}
const cost = fullInfo.cost ? `- ${fullInfo.cost}b` : false;
return (
{fullInfo.item} {cost}
{fullInfo.description}
);
}
function Combos() {
if (tutorial && instance.time_control === 'Practice' && instance.rounds.length === 1) return false;
const generalNotes = (
General
Create combos by clicking a white item together with two colours in the inventory.
Reclaim can be used to sell items in the inventory.
Click the READY button to start the GAME PHASE .
);
if (!player) return generalNotes;
if (!info) return generalNotes;
const vboxCombos = itemInfo.combos.filter(c => c.components.includes(info));
if (vboxCombos.length > 6 || vboxCombos.length === 0) return generalNotes;
return (
{vboxCombos.map((c, i) =>
setInfo(c.item)} >{convertItem(c.item)}
{c.components.map((u, j) => {convertItem(u)} )}
)}
);
}
return (
);
}
}
module.exports = InfoComponent;