const preact = require('preact'); const { Component } = require('preact'); const times = require('lodash/times') const anime = require('animejs').default; const { TIMES } = require('../../constants'); // shamelessly lifted from teh anime docs // https://animejs.com/documentation/#svgAttr class Electrify extends Component { constructor() { super(); this.animations = []; } render() { return ( ); } componentDidMount() { this.animations.push(anime({ targets: ['#electrify'], opacity: [ { value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION }, { value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY, duration: TIMES.FADE_OUT_DURATION }, ], easing: 'easeInOutSine', })); const path = () => `M10,64 L10,${anime.random(34, 94)} L20,${anime.random(34, 94)} L30,${anime.random(34, 94)} L40,${anime.random(34, 94)} L50,${anime.random(34, 94)} L60,${anime.random(34, 94)} L70,${anime.random(34, 94)} L80,${anime.random(34, 94)} L90,${anime.random(34, 94)} L100,${anime.random(34, 94)} L110,64 `; this.animations.push(anime({ targets: ['#electrify path'], d: times(10, path), easing: 'easeInOutSine', loop: true, duration: TIMES.TARGET_MAIN_DURATION / 5, })); this.animations.push(anime({ targets: ['#electrify path.white'], strokeWidth: [2, 1], easing: 'easeInOutSine', direction: 'alternate', loop: true, duration: TIMES.TARGET_MAIN_DURATION, })); } // this is necessary because // skipping / timing / unmounting race conditions // can cause the animations to cut short, this will ensure the values are reset // because preact will recycle all these components componentWillUnmount() { for (let i = this.animations.length - 1; i >= 0; i--) { this.animations[i].reset(); } } } module.exports = Electrify;