const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { connect } = require('preact-redux');
const { TIMES, COLOURS } = require('../../constants');
const { randomPoints } = require('../../utils');
// logarithmic spiral lifted from
// https://upload.wikimedia.org/wikipedia/commons/5/5b/Logarithmic_spiral_(1).svg
const addState = connect(
function receiveState(state) {
const { animCb } = state;
return { animCb };
}
);
function projectile(x, y, radius, colour) {
return (
);
}
class Sleep extends Component {
constructor() {
super();
this.animations = [];
const points = randomPoints(30, 30, { x: -250, y: -150, width: 600, height: 600 });
this.charges = points.map(coord => projectile(coord[0], coord[1], 15, COLOURS.GREEN));
}
render() {
const path = 'M0,100 C100,100 100,100 200,100';
return (
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#sleep'],
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
this.animations.push(anime({
targets: ['#sleep'],
rotate: 180,
easing: 'linear',
loop: true,
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS + TIMES.POST_SKILL_DURATION_MS,
}));
this.animations.push(anime({
targets: ['#stun'],
opacity: [
{ value: 0, delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.8, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
/* this.animations.push(anime({
targets: ['#heal'],
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.7, duration: TIMES.TARGET_DURATION_MS * 0.3 },
{ value: 0, delay: TIMES.POST_SKILL_DURATION_MS * 0.6, duration: TIMES.POST_SKILL_DURATION_MS * 0.4 },
],
easing: 'easeInOutSine',
}));
*/
this.animations.push(anime({
targets: ['#charges'],
opacity: 1,
delay: anime.stagger(TIMES.TARGET_DURATION_MS * 0.015, { start: TIMES.TARGET_DELAY_MS }),
easing: 'easeInOutSine',
}));
this.animations.push(anime({
targets: ['#charges'],
cx: 0,
cy: 0,
delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS + TIMES.POST_SKILL_DURATION_MS * 0.75,
duration: TIMES.POST_SKILL_DURATION_MS * 0.25,
easing: 'easeInOutSine',
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
this.props.animCb && this.props.animCb();
}
}
module.exports = addState(Sleep);