const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { connect } = require('preact-redux');
const { TIMES, COLOURS } = require('../../constants');
const { randomPoints } = require('../../utils');
function projectile(x, y, radius, colour) {
return (
);
}
const addState = connect(
function receiveState(state) {
const { animCb } = state;
return { animCb };
}
);
class TriageTick extends Component {
constructor(props) {
super();
this.team = props.team;
this.animations = [];
const points = randomPoints(15, 10, { x: 0, y: 0, width: 300, height: 400 });
this.charges = points.map(coord => projectile(coord[0], coord[1], 15, COLOURS.GREEN));
}
render() {
return (
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#triageTick'],
opacity: [
{ value: 1, duration: TIMES.TARGET_DURATION_MS * 0.2 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
this.animations.push(anime({
targets: ['#triageTick circle'],
cx: 150,
cy: 200,
duration: TIMES.TARGET_DURATION_MS,
easing: 'easeInOutElastic',
}));
}
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
this.props.animCb && this.props.animCb();
}
}
module.exports = addState(TriageTick);