use uuid::Uuid; use serde_cbor::{from_slice, to_vec}; use postgres::transaction::Transaction; use failure::Error; use failure::err_msg; use std::iter; use rpc::{InstanceJoinParams, InstanceReadyParams}; use account::Account; use player::{Player, Score, player_create, player_get, player_update}; use cryp::{Cryp, cryp_get}; use mob::{instance_mobs}; use game::{Game, Team, game_get, game_write, game_instance_new, game_instance_join, game_global_get, game_global_set}; #[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)] enum InstancePhase { Open, Vbox, Games, Finished, } #[derive(Debug,Clone,Serialize,Deserialize)] struct Round { player_ids: Vec, game_id: Uuid, finished: bool, } #[derive(Debug,Clone,Serialize,Deserialize)] pub struct Instance { id: Uuid, players: Vec, phase: InstancePhase, rounds: Vec>, open: bool, pve: bool, } impl Instance { fn new() -> Instance { Instance { id: Uuid::new_v4(), players: vec![], rounds: vec![], phase: InstancePhase::Open, open: true, pve: false, } } fn add_bots(mut self) -> Instance { self.pve = true; self.open = false; self.players = iter::repeat_with(|| { let bot_id = Uuid::new_v4(); let cryps = instance_mobs(bot_id); let mut p = Player::new(bot_id, self.id, &bot_id.to_string(), cryps).set_bot(true); p.autobuy(); p }) .take(15) .collect::>(); self } fn add_player(&mut self, player: Player) -> &mut Instance { self.players.push(player); self } pub fn player_update(mut self, player: Player, ignore_phase: bool) -> Result { if !ignore_phase && self.phase != InstancePhase::Vbox { return Err(format_err!("instance not in vbox phase ({:?})", self.phase)); } let i = self.players .iter() .position(|p| p.id == player.id) .ok_or(err_msg("player_id not found"))?; self.players[i] = player; Ok(self) } fn player_ready(&mut self, player: &mut Player) -> Result<&mut Instance, Error> { if self.phase != InstancePhase::Vbox { return Err(err_msg("instance not in vbox phase")); } let i = self.players .iter() .position(|p| p.id == player.id) .ok_or(err_msg("player_id not found"))?; player.set_ready(true); self.players[i] = player.clone(); if self.vbox_phase_finished() { self.games_phase_start(); } Ok(self) } fn bot_vs_player_game(&self, player: &Player) -> Result { let current_round = self.current_round(player); let bot_id = current_round.player_ids.iter().find(|id| **id != player.id).unwrap(); let plr = self.players.clone().into_iter().find(|p| p.id == player.id).unwrap(); let bot = self.players.clone().into_iter().find(|p| p.id == *bot_id).unwrap(); let mut game = Game::new(); game.id = current_round.game_id; game .set_team_num(2) .set_team_size(3) .set_instance(self.id); // add the players let mut plr_team = Team::new(plr.account); plr_team.set_cryps(plr.cryps); let mut bot_team = Team::new(bot.account); bot_team.set_cryps(bot.cryps); bot_team.set_bot(); game .team_add(plr_team)? .team_add(bot_team)?; game = game.start(); Ok(game) } fn can_start(&self) -> bool { match self.pve { true => self.players.len() == 16, false => self.players.len() == 2, } } fn start(&mut self) -> &mut Instance { // self.players.sort_unstable_by_key(|p| p.id); self.open = false; self.vbox_phase_start() } fn vbox_phase_start(&mut self) -> &mut Instance { self.phase = InstancePhase::Vbox; self.generate_rounds(); self.bot_vbox_phase(); self } fn vbox_phase_finished(&self) -> bool { self.players.iter().all(|p| p.ready) } // requires no input // just do it fn games_phase_start(&mut self) -> &mut Instance { if self.phase != InstancePhase::Vbox { panic!("instance not in vbox phase"); } assert!(self.vbox_phase_finished()); self.phase = InstancePhase::Games; self.bot_games_phase(); self } fn game_finished(&mut self, game: &Game) -> Result<&mut Instance, Error> { let round_num = self.rounds.len() - 1; self.rounds[round_num] .iter_mut() .find(|r| r.game_id == game.id) .ok_or(err_msg("could not find matchup in current round"))? .finished = true; Ok(self) } fn games_phase_finished(&self) -> bool { match self.rounds.last() { Some(r) => r.iter().all(|g| g.finished), None => true, } } fn bot_vbox_phase(&mut self) -> &mut Instance { for bot in self.players.iter_mut().filter(|p| p.bot) { bot.vbox.fill(); bot.autobuy(); bot.set_ready(true); } self } fn bot_games_phase(&mut self) -> &mut Instance { if self.phase != InstancePhase::Games { panic!("instance not in games phase"); } if self.pve { let r = self.rounds.len() - 1; // println!("round num {:?}", r); // println!("{:?}", self.rounds[r]); for mut round in self.rounds[r].iter_mut() { if self.players .iter() .filter(|p| round.player_ids.contains(&p.id) && p.bot) .count() == 2 { // println!("should play a game between {:?}", round.player_ids); let a = self.players.clone().into_iter().find(|p| p.id == round.player_ids[0]).unwrap(); let b = self.players.clone().into_iter().find(|p| p.id == round.player_ids[1]).unwrap(); // println!("{:?} vs {:?}", a.name, b.name); let mut game = Game::new(); game .set_team_num(2) .set_team_size(3); // add the players let mut a_team = Team::new(a.account); a_team.set_cryps(a.cryps); a_team.set_bot(); let mut b_team = Team::new(b.account); b_team.set_cryps(b.cryps); b_team.set_bot(); game .team_add(a_team).unwrap() .team_add(b_team).unwrap(); game = game.start(); assert!(game.finished()); let winner = game.winner().unwrap(); round.finished = true; for team in game.teams.iter() { let mut player = self.players.iter_mut().find(|p| p.account == team.id).unwrap(); match team.id == winner.id { true => player.add_win(), false => player.add_loss(), }; } } } } self } fn generate_rounds(&mut self) -> &mut Instance { let round_num = self.rounds.len(); let mut matched_players = self.players .iter() .map(|p| p.id) .collect::>(); let np = matched_players.len(); if round_num > 0 { matched_players.rotate_right(round_num % np); matched_players.swap(0,1); } // only set up for even player numbers atm // no byes let current_round = matched_players[0..(np / 2)] .iter() .enumerate() .map(|(i, id)| Round { player_ids: vec![*id, matched_players[np - (i + 1)]], game_id: Uuid::new_v4(), finished: false, }) .collect::>(); self.rounds.push(current_round); self } fn current_round(&self, player: &Player) -> &Round { let round_num = self.rounds.len() - 1; let current_round = self.rounds[round_num] .iter() .find(|g| g.player_ids.contains(&player.id)) .unwrap(); current_round } fn scores(&self) -> Vec<(String, Score)> { let mut scores = self.players.iter() .map(|p| (p.name.clone(), p.score)) .collect::>(); scores.sort_unstable_by_key(|s| s.1.wins); scores.reverse(); scores } } pub fn instance_create(tx: &mut Transaction, instance: Instance) -> Result { let instance_bytes = to_vec(&instance)?; let query = " INSERT INTO instances (id, data, open) VALUES ($1, $2, $3) RETURNING id; "; let result = tx .query(query, &[&instance.id, &instance_bytes, &instance.open])?; result.iter().next().ok_or(format_err!("no instances written"))?; return Ok(instance); } pub fn instance_update(tx: &mut Transaction, instance: Instance) -> Result { let instance_bytes = to_vec(&instance)?; let query = " UPDATE instances SET data = $1, open = $2 WHERE id = $3 RETURNING id, data; "; let result = tx .query(query, &[&instance_bytes, &instance.open, &instance.id])?; result.iter().next().ok_or(err_msg("no instance row returned"))?; // println!("{:?} wrote instance", instance.id); return Ok(instance); } pub fn instance_get(tx: &mut Transaction, instance_id: Uuid) -> Result { let query = " SELECT * FROM instances WHERE id = $1; "; let result = tx .query(query, &[&instance_id])?; let returned = match result.iter().next() { Some(row) => row, None => return Err(err_msg("instance not found")), }; let instance_bytes: Vec = returned.get("data"); let instance = from_slice::(&instance_bytes)?; return Ok(instance); } pub fn instance_get_open(tx: &mut Transaction) -> Result { let query = " SELECT * FROM instances WHERE open = true; "; let result = tx .query(query, &[])?; let returned = match result.iter().next() { Some(row) => row, None => return Err(err_msg("instance not found")), }; let instance_bytes: Vec = returned.get("data"); let instance = from_slice::(&instance_bytes)?; return Ok(instance); } pub fn instance_join(params: InstanceJoinParams, tx: &mut Transaction, account: &Account) -> Result { let mut instance = match params.pve { true => instance_create(tx, Instance::new().add_bots())?, false => match instance_get_open(tx) { Ok(i) => i, Err(_) => instance_create(tx, Instance::new())?, }, }; let cryps = params.cryp_ids .iter() .map(|id| cryp_get(tx, *id, account.id)) .collect::, Error>>()?; if cryps.len() != 3 { return Err(format_err!("incorrect team size. ({:})", 3)); } let mut player = Player::new(account.id, instance.id, &account.name, cryps); player.vbox.fill(); let player = player_create(tx, player, account)?; instance.add_player(player.clone()); if instance.can_start() { instance.start(); } instance_update(tx, instance)?; return Ok(player); } pub fn instance_ready_global(tx: &mut Transaction, _account: &Account, player: Player) -> Result { // get the game let game = match game_global_get(tx) { Ok(g) => { println!("received global game {:?}", g.id); // if there is one try to join match game_instance_join(tx, player.clone(), g.id) { Ok(g) => g, // if fails make a new one Err(_e) => game_instance_new(tx, player, Uuid::new_v4())?, } }, // if not found make a new one Err(_) => game_instance_new(tx, player, Uuid::new_v4())?, }; // set the current game game_global_set(tx, &game)?; Ok(game) } pub fn instance_scores(params: InstanceReadyParams, tx: &mut Transaction, _account: &Account) -> Result, Error> { let scores = instance_get(tx, params.instance_id)?.scores(); Ok(scores) } pub fn instance_ready(params: InstanceReadyParams, tx: &mut Transaction, account: &Account) -> Result { let mut player = player_get(tx, account.id, params.instance_id)?; if params.instance_id == Uuid::nil() { return instance_ready_global(tx, account, player); } let mut instance = instance_get(tx, params.instance_id)?; // attempting to re-ready // send game state match instance.player_ready(&mut player) { Ok(_) => (), Err(_) => return game_get(tx, instance.current_round(&player).game_id), }; let game_id = instance.current_round(&player).game_id; let game = match instance.pve { true => match game_get(tx, game_id) { Ok(g) => g, Err(_) => { let game = instance.bot_vs_player_game(&player)?; game_write(&game, tx)?; game }, }, false => match game_get(tx, game_id) { Ok(_g) => game_instance_join(tx, player.clone(), game_id)?, Err(_) => game_instance_new(tx, player.clone(), game_id)?, } }; player_update(tx, player, false)?; instance_update(tx, instance)?; return Ok(game); } pub fn global_game_finished(tx: &mut Transaction, game: &Game) -> Result<(), Error> { let winner = game.winner().ok_or(err_msg("game not finished"))?; for team in game.teams.iter() { let mut player = player_get(tx, team.id, Uuid::nil())?; match team.id == winner.id { true => player.add_win(), false => player.add_loss(), }; player.vbox.fill(); player_update(tx, player, true)?; } Ok(()) } pub fn instance_game_finished(tx: &mut Transaction, game: &Game, instance_id: Uuid) -> Result<(), Error> { // update scores let winner = game.winner().ok_or(err_msg("game not finished"))?; for team in game.teams.iter() { match team.bot { true => { let mut instance = instance_get(tx, instance_id)?; { let mut player = instance.players.iter_mut().find(|p| p.account == team.id).unwrap(); match team.id == winner.id { true => player.add_win(), false => player.add_loss(), }; } instance_update(tx, instance)?; }, false => { let mut player = player_get(tx, team.id, instance_id)?; match team.id == winner.id { true => player.add_win(), false => player.add_loss(), }; player_update(tx, player, true)?; }, } } // update instance and persist let mut instance = instance_get(tx, instance_id)?; instance.game_finished(game)?; let mut instance = instance_update(tx, instance)?; // now modify the players and write them all // each player update will also update the instance in db if instance.games_phase_finished() { instance.vbox_phase_start(); let instance = instance_update(tx, instance)?; for player in instance.players .iter() .filter(|p| !p.bot) { let mut player = player_get(tx, player.account, instance_id)?; player.vbox.fill(); player_update(tx, player, false)?; } } // println!("{:?}", instance_get(tx, instance_id)?); Ok(()) } #[cfg(test)] mod tests { use super::*; #[test] fn instance_pve_test() { let mut instance = Instance::new().add_bots(); let player_account = Uuid::new_v4(); let cryps = instance_mobs(player_account); let mut player = Player::new(player_account, instance.id, &"test".to_string(), cryps).set_bot(true); player.autobuy(); instance.add_player(player.clone()); assert!(instance.can_start()); instance.start(); assert_eq!(instance.rounds[0].len(), 8); instance.player_ready(&mut player).unwrap(); assert!(instance.games_phase_finished()); instance.vbox_phase_start(); instance.player_ready(&mut player).unwrap(); instance.vbox_phase_start(); instance.player_ready(&mut player).unwrap(); assert_eq!(instance.rounds.len(), 3); } #[test] fn instance_bot_vbox_test() { let mut instance = Instance::new(); let player_account = Uuid::new_v4(); let cryps = instance_mobs(player_account); let mut player = Player::new(player_account, instance.id, &"test".to_string(), cryps).set_bot(true); } }