const anime = require('animejs').default;

function wiggle(id, idle) {
    if (!idle) return true;
    const duration = 300;
    const target = document.getElementById(id);
    const x = window.innerWidth * 0.01 * (Math.round(Math.random()) ? Math.random() : -Math.random());
    const y = window.innerHeight * 0.01 * (Math.round(Math.random()) ? Math.random() : -Math.random());
    
    const originalX = parseFloat(idle.animations[0].currentValue);
    const originalY = parseFloat(idle.animations[1].currentValue);
    // console.log(x, y);
    return anime({
        targets: target,
        translateX: [originalX + x, originalX - x, originalX],
        translateY: [originalY + y, originalY - y, originalY],
        duration,
        easing: 'easeInOutSine',
        // direction: 'alternate',
        begin: idle.pause,
        complete: idle.play,
    });
}

module.exports = wiggle;
