const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { TIMES } = require('../../constants');
const duration = TIMES.TARGET_DURATION_MS;
function laser(dimensions, colour) {
const { x, y, length } = dimensions;
return (
);
}
class Strike extends Component {
constructor(props) {
super();
this.team = props.team;
// this.colour = props.colour;
this.colour = props.colour;
const coord = [0, 100, 200];
const points = coord.map(pos => ({
x: pos + Math.random() * 80,
y: 50 + Math.random() * 100,
length: 150 + Math.random() * 100,
}));
this.charges = points.map(pos => laser(pos, this.colour));
}
render() {
return (
);
}
componentDidMount() {
if (!this.props.team) {
anime.set('.skill-anim', {
rotate: Math.random() * 180 + 90,
});
} else {
anime.set('.skill-anim', {
rotate: Math.random() * 180 + 270,
});
}
anime.set('.skill-anim', {
translateY: -200,
translateX: 0,
});
anime.set('#explosion feDisplacementMap', {
scale: 1,
});
anime({
targets: '.skill-anim',
translateY: 0,
translateX: 0,
loop: false,
duration: (duration * 1 / 2),
easing: 'easeInQuad',
});
anime({
targets: '#explosion feDisplacementMap',
scale: 200,
loop: false,
delay: (duration * 1 / 4),
duration,
easing: 'easeInQuad',
});
}
}
module.exports = Strike;