const preact = require('preact'); const { Component } = require('preact'); const anime = require('animejs').default; const { TIMES } = require('../../constants'); class Stun extends Component { constructor() { super(); this.animations = []; } render() { const path = 'M0,100 C100,100 100,100 200,100'; return ( ); } componentDidMount() { this.animations.push(anime({ targets: ['#stun'], opacity: 1, easing: 'easeInSine', duration: TIMES.TARGET_DELAY_MS, })); this.animations.push(anime({ targets: ['#stun'], rotate: 180, easing: 'easeInSine', duration: TIMES.TARGET_DURATION_MS, delay: TIMES.TARGET_DELAY_MS, })); this.animations.push(anime({ targets: ['#stunFilter feTurbulence', '#stunFilter feDisplacementMap'], baseFrequency: 0.4, scale: 5, easing: 'easeInOutExpo', duration: TIMES.TARGET_DURATION_MS, delay: TIMES.TARGET_DELAY_MS, })); } // this is necessary because // skipping / timing / unmounting race conditions // can cause the animations to cut short, this will ensure the values are reset // because preact will recycle all these components componentWillUnmount() { for (let i = this.animations.length - 1; i >= 0; i--) { this.animations[i].reset(); } } } module.exports = Stun;