const preact = require('preact'); const { Component } = require('preact'); const anime = require('animejs').default; const { TIMES } = require('../../constants'); const { randomPoints } = require('../../utils'); const duration = TIMES.TARGET_DURATION_MS; function projectile(x, y, radius, colour) { return ( ); } class Heal extends Component { constructor(props) { super(); this.team = props.team; this.animations = []; const points = randomPoints(15, 30, { x: 0, y: 0, width: 300, height: 400 }); this.charges = points.map(coord => projectile(coord[0], coord[1], 14, '#1FF01F')); } render() { return ( {this.charges} ); } componentDidMount() { anime.set('#explosion feDisplacementMap', { scale: 100, }); anime.set('.skill-anim', { opacity: 0, }); this.animations.push(anime({ targets: '.skill-anim', opacity: [ { value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.3 }, { value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 }, ], })); this.animations.push(anime({ targets: '.skill-anim', translateY: 0, translateX: 0, loop: false, delay: TIMES.TARGET_DELAY_MS, duration: (duration * 1 / 2), easing: 'easeInQuad', })); this.animations.push(anime({ targets: '#explosion feDisplacementMap', scale: 1, loop: false, delay: TIMES.TARGET_DELAY_MS, duration: (duration * 1 / 2), easing: 'easeInQuad', })); this.animations.push(anime({ targets: '#projectile', cx: 150, cy: 200, delay: (TIMES.TARGET_DELAY_MS + duration * 1 / 2), duration: (duration * 1 / 2), easing: 'easeInQuad', })); } } module.exports = Heal;