const preact = require('preact'); const { connect } = require('preact-redux'); const actions = require('../actions'); const addState = connect( function receiveState(state) { const { ws, game, account, chatShow, animating, } = state; function sendReady() { document.activeElement.blur(); return ws.sendGameReady(game.id); } function getInstanceState() { return ws.sendInstanceState(game.instance); } function sendGameSkillClear() { return ws.sendGameSkillClear(game.id); } function sendAbandon() { return ws.sendInstanceAbandon(game.instance); } return { game, account, chatShow, sendAbandon, sendGameSkillClear, sendReady, getInstanceState, animating, }; }, function receiveDispatch(dispatch) { function quit() { dispatch(actions.setNav('transition')); dispatch(actions.setGame(null)); } function setChatShow(v) { dispatch(actions.setChatShow(v)); } return { setChatShow, quit, }; } ); function GameCtrlBtns(args) { const { game, animating, account, chatShow, getInstanceState, sendGameSkillClear, sendReady, setChatShow, quit, } = args; if (!game) return false; const finished = game.phase === 'Finished'; function quitClick() { getInstanceState(); quit(); } const readyBtn = ; const quitBtn = ; return (