/* GAME */ .game-cryp { /* flex: 1 1 100%; display: flex; flex-flow: column; */ /*border: 1px solid whitesmoke;*/ /*margin-bottom: 1em;*/ /*justify-content: center;*/ transition-property: all; transition-duration: 0.5s; transition-delay: 0; transition-timing-function: ease; } .game-cryp .stats { display: flex; flex: row; } .game-cryp .skills { display: flex; flex-flow: row wrap; flex: 1 0 25%; height: 100%; z-index: 10; } .game-cryp .effects { max-height: 100%; font-size: 1.5em; flex: 1; } .game-btn { flex: 0 0 25%; } .game-btn:first-child { margin-right: 0.5em; } .game-cryp button { color: #888; flex: 1 1 100%; font-size: 16pt; padding: 0; margin: 0; border-width: 0px; } .game-cryp button.active { color: whitesmoke; } .game-cryp button[disabled], .game-cryp button[disabled]:hover { color: #333333; font-size: 14pt; text-decoration: line-through } .game-cryp button:hover { color: whitesmoke; } .game-cryp.ko { animation: none; opacity: 0.5; /*opacity: 0.35;*/ filter: grayscale(100%); } .game-cryp.ko button:hover { color: #333; } .game-cryp.unfocus { /*opacity: 0.65;*/ filter: blur(5px); } .combat-text { fill: whitesmoke; font-size: 2em; font-family: 'Jura'; position: absolute; top: 50%; left: 50%; text-align: center; } .cryp-list { display: flex; flex-flow: row; width: 100%; } /* CRYP DAMAGE */ .game-cryp.active-skill { filter: drop-shadow(0 0 0.2em silver); /*border-color: silver;*/ } .game-cryp.red-damage { filter: drop-shadow(0 0 0.2em red); color: red; /*border-color: red;*/ } .red-damage button { /*border: 1px solid red;*/ color: red; } .red-damage text { fill: red; } .red-damage .stats { /*border-top: 1px solid red;*/ } .game-cryp.blue-damage { filter: drop-shadow(0 0 0.2em blue); color: blue; /*border-color: blue;*/ } .blue-damage button { /*border: 1px solid blue;*/ color: blue; } .blue-damage text { fill: blue; } .blue-damage .stats { /*border-top: 1px solid blue;*/ } .game-cryp.green-damage { filter: drop-shadow(0 0 0.2em green); color: green; /*border-color: green;*/ } .green-damage button { /*border: 1px solid green;*/ color: green; } .green-damage text { fill: green; } .green-damage .stats { /*border-top: 1px solid green;*/ } .game-cryp.purple-damage { filter: drop-shadow(0 0 0.2em purple); color: purple; border-color: purple; } .purple-damage button { border: 1px solid purple; color: purple; } .purple-damage text { fill: purple; } .purple-damage .stats { border-top: 1px solid purple; }