const preact = require('preact');
const range = require('lodash/range');
const { STATS, eventClasses, getCombatText, crypAvatar } = require('../utils');
const GameCryp = require('./game.cryp');
const SkillBtn = require('./skill.btn');
const TargetingArrows = require('./targeting.arrows');
// const SKILL_HOT_KEYS = ['Q', 'W', 'E', 'R'];
function GamePanel(props) {
const {
game,
resolution,
activeSkill,
setActiveSkill,
setActiveCryp,
selectSkillTarget,
sendInstanceState,
sendGameReady,
activeCryp,
account,
showLog,
toggleLog,
quit,
} = props;
if (!game) return
...
;
if (showLog) {
const logs = game.log.map((l, i) => ({l}
)).reverse();
return (
{logs}
);
}
function backClick() {
if (game.phase === 'Finish') sendInstanceState(game.instance);
return quit();
}
const header = (
);
function findCryp(id) {
const team = game.players.find(t => t.cryps.find(c => c.id === id));
if (team) return team.cryps.find(c => c.id === id);
return null;
}
const otherTeams = game.players.filter(t => t.id !== account.id);
const playerTeam = game.players.find(t => t.id === account.id);
const zero = Date.parse(game.phase_end) - (1000 * 60);
const now = Date.now();
const end = Date.parse(game.phase_end);
const timerPct = ((now - zero) / (end - zero) * 100);
const timerStyles = {
width: `${timerPct < 100 && !resolution ? timerPct : 0}%`,
background: playerTeam.ready ? 'forestgreen' : 'whitesmoke',
};
const timer = (
);
function PlayerTeam(team) {
const cryps = team.cryps.map((c, i) => );
return (
{cryps}
);
}
function OpponentCryp(cryp, i) {
const ko = cryp.green_life.value === 0 ? 'ko' : '';
const classes = eventClasses(resolution, cryp);
const stats = [STATS.greenLife, STATS.redLife, STATS.blueLife].map((s, j) => (
{s.svg(`stat-icon ${s.colour}`)}
{cryp[s.stat].value} / {cryp[s.stat].max}
));
const combatText = getCombatText(cryp, resolution);
const combatTextEl = combatText
? {combatText}
: null;
const effects = cryp.effects.length
? cryp.effects.map(c => {c.effect} - {c.duration}T)
:
;
return (
selectSkillTarget(cryp.id)} >
selectSkillTarget(cryp.id)} >
{crypAvatar(cryp.name)}
{combatTextEl}
{effects}
{stats}
);
}
function OpponentTeam(team) {
const cryps = team.cryps.map(OpponentCryp);
return (
{cryps}
);
}
const gameClasses = `game ${resolution ? 'resolving': ''}`;
return (
setActiveCryp(null)} >
{header}
{timer}
{PlayerTeam(playerTeam, setActiveSkill)}
{otherTeams.map(OpponentTeam)}
);
}
module.exports = GamePanel;