const { Component } = require('preact');
const preact = require('preact');
const idleAnimation = require('./anims/idle');
const wiggle = require('./anims/wiggle');
class Img extends Component {
constructor() {
super();
// The animation ids are a check to ensure that animations are not repeated
// When a new account animation is communicated with state it will have a corresponding Id
// which is a count of how many resoluttions have passed
this.animations = [];
this.resetAnimations = this.resetAnimations.bind(this);
}
render() {
const { id, img } = this.props;
const imgStyle = img
? { 'background-image': `url(/imgs/${img}.svg)` }
: null;
return (
);
}
onClick() {
if (this.props.mtxActive) {
return this.props.sendMtxAccountApply();
}
return this.animations.push(wiggle(this.props.id, this.idle));
}
componentDidMount() {
this.idle = idleAnimation(this.props.id);
return this.animations.push(this.idle);
}
resetAnimations() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
}
componentWillUnmount() {
this.resetAnimations();
}
}
function Scoreboard(args) {
const {
isPlayer,
player,
chat,
} = args;
const scoreText = () => {
if (player.score === 'Zero' || player.score === 'Lose') return [▫, ▫, ▫];
if (player.score === 'One') return [■, ▫, ▫];
if (player.score === 'Two') return [■, ■, ▫];
if (player.score === 'Win') return [■, ■, ■];
return '';
};
const winner = player.score === 'Win';
if (!isPlayer) {
return (
{scoreText()}
{player.name}
{chat || '\u00A0'}
);
}
return (
{chat || '\u00A0'}
{scoreText()}
{player.name}
);
}
module.exports = Scoreboard;