const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { connect } = require('preact-redux');
const { TIMES } = require('../../constants');
const { randomPoints } = require('../../utils');
const addState = connect(
function receiveState(state) {
const { animCb } = state;
return { animCb };
}
);
function projectile(x, y, radius, colour) {
return (
);
}
class Chaos extends Component {
constructor() {
super();
this.animations = [];
const points = randomPoints(7, 30, { x: 0, y: 0, width: 300, height: 100 });
this.charges = points.map(coord => projectile(coord[0], coord[1], 14, '#A25AC1'));
}
render() {
return (
);
}
componentDidMount() {
const projectiles = document.querySelectorAll('.skill-anim circle');
projectiles.forEach(proj => {
const colour = Math.random() >= 0.5 ? '#a52a2a' : '#3050f8';
anime.set(proj, {
stroke: colour,
});
});
anime.set('.skill-anim', {
translateY: -(window.screen.height) * 0.35 * this.props.direction.y,
translateX: -(window.screen.width) * 0.15 * this.props.direction.x,
opacity: 0,
});
anime.set('#explosion feDisplacementMap', {
scale: 1,
});
this.animations.push(anime({
targets: '.skill-anim',
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.3 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.7, duration: TIMES.POST_SKILL_DURATION_MS },
],
}));
this.animations.push(anime({
targets: '.skill-anim',
translateY: 0,
translateX: 0,
loop: false,
delay: TIMES.TARGET_DELAY_MS,
duration: (TIMES.TARGET_DURATION_MS * 1 / 2),
easing: 'easeInQuad',
}));
this.animations.push(anime({
targets: '#explosion feDisplacementMap',
scale: 75,
loop: false,
delay: (TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 2 / 3),
duration: (TIMES.TARGET_DURATION_MS * 1 / 3),
easing: 'easeInQuad',
}));
projectiles.forEach(proj => anime({
targets: proj,
cx: Math.random() * 250 + 25,
cy: Math.random() * 300 + 50,
delay: TIMES.TARGET_DELAY_MS,
duration: (TIMES.TARGET_DURATION_MS * 2 / 3),
easing: 'easeInQuad',
}));
}
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
this.props.animCb && this.props.animCb();
}
}
module.exports = addState(Chaos);