const Phaser = require('phaser'); const { POSITIONS: { MENU_MAIN }, TEXT } = require('./constants'); const X = MENU_MAIN.x(); const Y = MENU_MAIN.y(); const WIDTH = MENU_MAIN.width(); const HEIGHT = MENU_MAIN.height(); class Vbox extends Phaser.Scene { constructor() { super({ key: 'Vbox' }); } create(vbox) { this.cameras.main.setViewport(X, Y, WIDTH, HEIGHT); this.add.text(WIDTH / 10, 0, 'free', TEXT.HEADER); this.add.text(WIDTH / 5, 0, 'bound', TEXT.HEADER); const drawFree = (item, i) => { this.add .text(WIDTH / 10, 25 * (i + 2), item, TEXT.NORMAL) .setInteractive() .on('pointerdown', () => { this.registry.get('ws').sendVboxAccept(vbox.game, i); console.log(item); }); }; const drawBound = (item, i) => { this.add .text(WIDTH / 5, 25 * (i + 2), item, TEXT.NORMAL) .setInteractive() .on('pointerdown', () => { // this.registry.get('ws').sendVboxAccept(vbox.game, i); console.log(item); }); }; vbox.free.forEach(drawFree); vbox.bound.forEach(drawBound); } cleanUp() { this.scene.remove(); } } module.exports = Vbox;