const preact = require('preact');
const { Provider } = require('preact-redux');
const { createStore, combineReducers } = require('redux');
const reducers = require('./reducers');
const actions = require('./actions');
const createSocket = require('./animations.socket');
// const TrippyTriangle = require('./components/svgs/trippy.triangle');
// const Amplify = require('./components/svgs/amplify');
// const Hex = require('./components/svgs/hex');
const Game = require('./components/game');
const testGameBuilder = require('./test.game');
const testGame = testGameBuilder('8552e0bf-340d-4fc8-b6fc-cccccccccccc');
const testAccount = {
id: '8552e0bf-340d-4fc8-b6fc-cccccccccccc',
name: 'ntr',
};
// Redux Store
const store = createStore(
combineReducers(reducers),
window.__REDUX_DEVTOOLS_EXTENSION__ && window.__REDUX_DEVTOOLS_EXTENSION__(),
);
store.dispatch(actions.setAccount(testAccount));
store.dispatch(actions.setGame(testGame));
function animationsNav(ws) {
function useSkill(skill) {
const ateam = Math.round(Math.random());
const bteam = Math.round(Math.random());
const acon = Math.floor(Math.random() * 3);
const bcon = Math.floor(Math.random() * 3);
const a = testGame.players[ateam].constructs[acon].id;
const b = testGame.players[bteam].constructs[bcon].id;
return ws.sendDevResolve(a, b, skill);
}
return SKILLS.map((s, i) => (
));
}
document.fonts.load('16pt "Jura"').then(() => {
const ws = createSocket(store);
ws.connect();
const Animations = () => (
);
// eslint-disable-next-line
preact.render(, document.body);
});
const SKILLS = [
'Absorb',
'Absorption',
'Amplify',
'Attack',
'Banish',
'Bash',
'Blast',
'Block',
'Break',
'Buff',
'Chaos',
'Counter',
'CounterAttack',
'Curse',
'Debuff',
'Decay',
'DecayTick',
'Electrify',
'Electrocute',
'ElectrocuteTick',
'Haste',
'HasteStrike',
'Heal',
'Hybrid',
'HybridBlast',
'Intercept',
'Invert',
'Link',
'Purge',
'Purify',
'Recharge',
'Reflect',
'Restrict',
'Ruin',
'Silence',
'Siphon',
'SiphonTick',
'Slay',
'Sleep',
'Strike',
'Stun',
'Sustain',
'Triage',
'TriageTick',
];