const { connect } = require('preact-redux');
const preact = require('preact');
const { Fragment } = require('preact');
const { postData } = require('../utils');
console.log(postData);
const actions = require('../actions');
const AccountStatus = require('./account.status');
const testGame = process.env.NODE_ENV === 'development' && require('./../test.game');
const testInstance = process.env.NODE_ENV === 'development' && require('./../test.instance');
const addState = connect(
function receiveState(state) {
const {
ws,
account,
instances,
team,
ping,
game,
} = state;
function sendInstanceState(instance) {
return ws.sendInstanceState(instance.id);
}
function sendAccountInstances() {
return ws.sendAccountInstances();
}
function sendInstanceList() {
return ws.sendInstanceList();
}
return {
account,
instances,
team,
game,
ping,
sendInstanceState,
sendAccountInstances,
sendInstanceList,
};
},
function receiveDispatch(dispatch) {
function setTestGame(id) {
return dispatch(actions.setGame(testGame(id)));
}
function setTestInstance(id) {
return dispatch(actions.setInstance(testInstance(id)));
}
function setNav(place) {
dispatch(actions.setGame(null));
dispatch(actions.setInstance(null));
dispatch(actions.setCombiner([null, null, null]));
dispatch(actions.setReclaiming(false));
dispatch(actions.setActiveSkill(null));
dispatch(actions.setActiveConstruct(null));
dispatch(actions.setInfo(null));
dispatch(actions.setItemEquip(null));
dispatch(actions.setItemUnequip(null));
dispatch(actions.setVboxHighlight([]));
return dispatch(actions.setNav(place));
}
function hideNav() {
return dispatch(actions.setShowNav(false));
}
return {
setTestGame,
setTestInstance,
setNav,
hideNav,
};
}
);
function Nav(args) {
const {
account,
instances,
game,
team,
sendInstanceState,
sendAccountInstances,
sendInstanceList,
setTestGame,
setTestInstance,
setNav,
hideNav,
} = args;
function navTo(p) {
if (p === 'list') {
sendInstanceList();
sendAccountInstances();
}
return setNav(p);
}
function joinInstance(i) {
if (game) navTo(null);
sendInstanceState(i);
return true;
}
const joined = instances.map(i => {
const score = i.players.find(p => p.id === account.id);
const phase = i.phase === 'Lobby'
? 'Lobby' : i.rounds[i.rounds.length - 1].game_id
? 'In game'
: 'Vbox';
return
});
const haxSection = process.env.NODE_ENV === 'development'
? (
Hax
)
: null;
const canJoin = team.some(c => !c);
return (
);
}
module.exports = addState(Nav);