# Stat Multipliers # ### Defenses ### Rare `Increased Stamina` Common `Increased Evasion rating` Common `Increased Spell Shield rating` Common `Increased Armour rating` Common `Increased Healing done` Common `Increased Healing received` Common `Increased Spell Damage` Common `Increased Physical Damage` Uncommon `Reduced hp loss penalty to evade chance` Uncommon `Increased base evasion chance per X evasion rating` Uncommon `Increased % mitigation from armour` Uncommon `Increased % mitigation from spell shield` Uncommon `Increased damage over time` Rare `gain empower on KO` Rare `cannot be snared` Rare `cannot be silenced` Rare `cannot be taunted` Rare `25% stun for attack` Rare `25% hex for blast` Rare `cooldown reduction` Rare `effect duration` Rare `increased phys dmg, 0 spell damage` Rare `increased spell dmg, 0 phys damage` Rare `increased phys dmg, silenced` Rare `increased spell dmg, snared` Rare `increased speed, increased durations` Rare `increased speed, increased cooldowns` # Nature - Technology - Nonviolence - Destruction - Purity - Chaos # - Increased power - Increased speed - Increased stat - ??? Related Notables # ??? Cryps need to have a minimum of X of the cryp stat to learn a skill #