const preact = require('preact'); const { Provider } = require('preact-redux'); const { createStore, combineReducers } = require('redux'); const reducers = require('./reducers'); const actions = require('./actions'); const createSocket = require('./animations.socket'); // const TrippyTriangle = require('./components/svgs/trippy.triangle'); // const Amplify = require('./components/svgs/amplify'); // const Hex = require('./components/svgs/hex'); const Game = require('./components/game'); const testGameBuilder = require('./test.game'); const testGame = testGameBuilder('8552e0bf-340d-4fc8-b6fc-cccccccccccc'); const testAccount = { id: '8552e0bf-340d-4fc8-b6fc-cccccccccccc', name: 'ntr', }; // Redux Store const store = createStore( combineReducers(reducers), window.__REDUX_DEVTOOLS_EXTENSION__ && window.__REDUX_DEVTOOLS_EXTENSION__(), ); store.dispatch(actions.setAccount(testAccount)); store.dispatch(actions.setGame(testGame)); function animationsNav(ws) { function useSkill(skill) { const ateam = Math.round(Math.random()); const bteam = Math.round(Math.random()); const acon = Math.floor(Math.random() * 3); const bcon = Math.floor(Math.random() * 3); const a = testGame.players[ateam].constructs[acon].id; const b = testGame.players[bteam].constructs[bcon].id; return ws.sendDevResolve(a, b, skill); } return SKILLS.map((s, i) => ( )); } document.fonts.load('16pt "Jura"').then(() => { const ws = createSocket(store); ws.connect(); const Animations = () => (
); // eslint-disable-next-line preact.render(, document.body); }); const SKILLS = [ 'Electrocute', 'ElectrocuteTick', 'Haste', 'HasteStrike', 'Heal', 'HybridBlast', 'Hybrid', 'Intercept', 'Invert', 'Link', 'Purge', 'Purify', 'Recharge', 'Reflect', 'Restrict', 'Ruin', 'Silence', 'Siphon', 'SiphonTick', 'Slay', 'Sleep', 'Strike', 'Stun', 'Sustain', 'Triage', 'TriageTick', 'Absorb', 'Absorption', 'Amplify', 'Attack', 'Banish', 'Bash', 'Blast', 'Block', 'Break', 'Buff', 'Chaos', 'CounterAttack', 'Counter', 'Curse', 'Debuff', 'Decay', 'DecayTick', 'Electrify', ];