# Stat Multipliers # ### Defenses ### Rare `Increased Stamina` Common `Increased Evasion rating` Common `Increased Spell Shield rating` Common `Increased Armour rating` Rare `Reduced hp loss penalty to evade chance` Rare `Increased base evasion chance per X evasion rating` Rare `Increased % mitigation from armour` Rare `Increased % mitigation from spell shield` Rare `cooldown reduction` Rare `effect duration` Rare `increased phys dmg, 0 spell damage` Rare `increased spell dmg, 0 phys damage` Rare `increased phys dmg, silenced` Rare `increased spell dmg, snared` Rare `increased speed, increased durations` Rare `increased speed, increased cooldowns` ### Spell Damage && Spell Healing ### Rare `Increased Spell Power` ### Damage Only ### Uncommon `Increased Spell Damage` Uncommon `Increased Physical Damage` ### Healing ### Uncommon `Increased Healing Received` Multiplier to spell damage roll Uncommon `Increased Healing Done` Multiplier to spell damage roll # Nature - Technology - Nonviolence - Destruction - Purity - Chaos # - Increased power - Increased speed - Increased stat - ??? Related Notables # ??? Cryps need to have a minimum of X of the cryp stat to learn a skill #