use uuid::Uuid; use serde_cbor::{from_slice, to_vec}; use postgres::transaction::Transaction; use failure::Error; use failure::err_msg; // timekeeping use chrono::prelude::*; use chrono::Duration; use account::Account; use player::{Player, player_create}; use construct::{Construct, construct_get}; use mob::{bot_player, instance_mobs}; use game::{Game, Phase, game_get, game_write}; use item::{Item}; use rpc::{RpcMessage}; use img; #[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)] enum InstancePhase { Lobby, InProgress, Finished, } #[derive(Debug,Clone,Serialize,Deserialize)] struct Round { game_id: Option, finished: bool, } impl Round { fn new() -> Round { Round { game_id: None, finished: false } } } #[derive(Debug,Clone,Copy,Serialize,Deserialize)] pub enum TimeControl { Standard, Slow, Practice, } impl TimeControl { fn vbox_time_seconds(&self) -> i64 { match self { TimeControl::Standard => 180, TimeControl::Slow => 240, TimeControl::Practice => panic!("practice vbox seconds called"), } } fn game_time_seconds(&self) -> i64 { match self { TimeControl::Standard => 60, TimeControl::Slow => 120, TimeControl::Practice => panic!("practice game seconds called"), } } pub fn vbox_phase_end(&self) -> Option> { match self { TimeControl::Practice => None, _ => Some(Utc::now() .checked_add_signed(Duration::seconds(self.vbox_time_seconds())) .expect("could not set vbox phase end")), } } pub fn lobby_timeout(&self) -> DateTime { Utc::now() .checked_add_signed(Duration::minutes(5)) .expect("could not set phase end") } pub fn game_phase_end(&self, resolution_time_ms: i64) -> Option> { match self { TimeControl::Practice => None, _ => Some(Utc::now() .checked_add_signed(Duration::milliseconds(self.game_time_seconds() * 1000 + resolution_time_ms)) .expect("could not set game phase end")), } } } #[derive(Debug,Clone,Serialize,Deserialize)] pub struct Instance { pub id: Uuid, pub name: String, players: Vec, rounds: Vec, open: bool, max_players: usize, max_rounds: usize, password: Option, time_control: TimeControl, phase: InstancePhase, phase_end: Option>, phase_start: DateTime, winner: Option, } impl Instance { fn new() -> Instance { Instance { id: Uuid::new_v4(), players: vec![], rounds: vec![], phase: InstancePhase::Lobby, open: true, max_players: 2, max_rounds: 5, name: String::new(), time_control: TimeControl::Standard, password: None, phase_start: Utc::now(), phase_end: Some(TimeControl::Standard.lobby_timeout()), winner: None, } } pub fn global(player: Player) -> Instance { Instance { id: Uuid::nil(), players: vec![player], rounds: vec![], phase: InstancePhase::InProgress, open: false, max_players: 0, max_rounds: 5, time_control: TimeControl::Standard, name: "Global Matchmaking".to_string(), password: None, phase_start: Utc::now(), phase_end: Some(TimeControl::Standard.lobby_timeout()), winner: None, } } fn phase_timed_out(&self) -> bool { match self.phase_end { Some(t) => Utc::now().signed_duration_since(t).num_milliseconds() > 0, None => false, } } fn timed_out_players(&self) -> Vec { self.players .iter() .filter(|p| !p.ready) .map(|p| p.id) .collect::>() } pub fn upkeep(mut self) -> (Instance, Vec) { // time out lobbies that have been open too long if self.phase == InstancePhase::Lobby && self.phase_timed_out() { self.finish(); return (self, vec![]); } if self.phase != InstancePhase::InProgress { return (self, vec![]); } if !self.phase_timed_out() { return (self, vec![]); } let new_games = self .timed_out_players() .iter() .filter_map(|p| self.player_ready(*p).unwrap()) .collect::>(); (self, new_games) } fn set_name(mut self, name: String) -> Result { if name.len() == 0 { return Err(err_msg("name must have a length")); } self.name = name; Ok(self) } fn set_time_control(mut self, tc: TimeControl) -> Instance { self.time_control = tc; self } fn set_max_rounds(mut self, rounds: usize) -> Instance { self.max_rounds = rounds; self } fn add_player(&mut self, player: Player) -> Result<&mut Instance, Error> { if self.players.len() >= self.max_players { return Err(err_msg("game full")) } match self.players.iter().find(|p| p.id == player.id) { Some(_p) => return Err(err_msg("already joined")), None => (), }; self.players.push(player); Ok(self) } fn player_ready(&mut self, player_id: Uuid) -> Result, Error> { if ![InstancePhase::InProgress, InstancePhase::Lobby].contains(&self.phase) { return Err(err_msg("instance not in start or vbox phase")); } // LOBBY CHECKS if self.phase == InstancePhase::Lobby { let i = self.players .iter_mut() .position(|p| p.id == player_id) .ok_or(err_msg("player_id not found"))?; let v = !self.players[i].ready; self.players[i].set_ready(v); match self.can_start() { true => { self.start(); return Ok(None); } false => return Ok(None), }; } // GAME PHASE READY let i = self.players .iter_mut() .position(|p| p.id == player_id) .ok_or(err_msg("player_id not found"))?; let v = !self.players[i].ready; self.players[i].set_ready(v); // start the game even if afk noobs have no skills if !self.phase_timed_out() && self.players[i].constructs.iter().all(|c| c.skills.len() == 0) { return Err(err_msg("your constructs have no skills")); } // create a game object if both players are ready // this should only happen once let all_ready = self.round_ready_check(); if !all_ready { return Ok(None); } let game = self.create_round_game(); let current_round = self.rounds .last_mut() .expect("instance does not have any rounds"); current_round.game_id = Some(game.id); return Ok(Some(game)); } fn round_ready_check(&mut self) -> bool { self.players .iter() .all(|p| p.ready) } // maybe just embed the games in the instance // but seems hella inefficient fn create_round_game(&mut self) -> Game { let current_round = self.rounds .last_mut() .expect("instance does not have any rounds"); let mut game = Game::new(); current_round.game_id = Some(game.id); game .set_player_num(2) .set_player_constructs(3) .set_time_control(self.time_control) .set_instance(self.id); for player in self.players.clone().into_iter() { game.player_add(player).unwrap(); } assert!(game.can_start()); return game.start(); } fn can_start(&self) -> bool { self.players.len() == self.max_players && self.all_ready() } fn start(&mut self) -> &mut Instance { // self.players.sort_unstable_by_key(|p| p.id); self.open = false; self.next_round() } fn next_round(&mut self) -> &mut Instance { if self.finish_condition() { return self.finish(); } self.phase = InstancePhase::InProgress; self.phase_start = Utc::now(); self.phase_end = self.time_control.vbox_phase_end(); self.players.iter_mut().for_each(|p| { p.set_ready(false); p.vbox.fill(); }); self.rounds.push(Round::new()); self.bot_round_actions(); self } fn finish_condition(&mut self) -> bool { if self.rounds.len() < 4 { return false; } // tennis for player in self.players.iter() { if player.wins >= 4 && player.wins >= player.losses + 2 { self.winner = Some(player.id); return true; } } // both players afk if self.players.iter().all(|p| p.wins == 0) { return true; } return false; // boN // self.players.iter() // .any(|p| p.wins as usize >= self.max_rounds / 2 + 1) // || self.rounds.len() == self.max_rounds } pub fn finish(&mut self) -> &mut Instance { self.phase = InstancePhase::Finished; self } fn finished(&self) -> bool { self.phase == InstancePhase::Finished } fn bot_round_actions(&mut self) -> &mut Instance { for bot in self.players.iter_mut().filter(|p| p.bot) { bot.vbox.fill(); bot.autobuy(); } let games = self.players .clone() .iter() .filter(|b| b.bot) .filter_map(|b| self.player_ready(b.id).unwrap()) .collect::>(); for game in games { if game.finished() { self.game_finished(&game).unwrap(); } else { info!("{:?} unfishededes", game); } } self } fn current_game_id(&self) -> Option { if self.phase == InstancePhase::Lobby { return None; } let current_round = self.rounds .last() .expect("instance does not have any rounds"); if current_round.finished || current_round.game_id.is_none() { return None; } return current_round.game_id; } fn game_finished(&mut self, game: &Game) -> Result<&mut Instance, Error> { { let current_round = self.rounds .last_mut() .expect("instance does not have any rounds"); if current_round.game_id.unwrap() != game.id { return Err(err_msg("instance does not have a round for this game")); } current_round.finished = true; } // if you don't win, you lose // ties can happen if both players forfeit let winner_id = match game.winner() { Some(w) => w.id, None => Uuid::nil(), }; for player in game.players.iter() { let mut player = self.account_player(player.id)?; match player.id == winner_id { true => player.add_win(), false => player.add_loss(), }; } if self.all_games_finished() { self.next_round(); } Ok(self) } fn all_ready(&self) -> bool { self.players.iter().all(|p| p.ready) } fn all_games_finished(&self) -> bool { match self.rounds.last() { Some(r) => r.finished, None => true, } } // PLAYER ACTIONS fn account_player(&mut self, account: Uuid) -> Result<&mut Player, Error> { self.players .iter_mut() .find(|p| p.id == account) .ok_or(err_msg("account not in instance")) } pub fn vbox_action_allowed(&self, account: Uuid) -> Result<(), Error> { if self.players.iter().find(|p| p.id == account).is_none() { return Err(err_msg("player not in this instance")); } if self.phase == InstancePhase::Lobby { return Err(err_msg("game not yet started")); } if self.current_game_id().is_some() { return Err(err_msg("you cannot perform vbox actions while in a game")); } Ok(()) } pub fn vbox_discard(mut self, account: Uuid) -> Result { self.vbox_action_allowed(account)?; self.account_player(account)? .vbox_discard()?; Ok(self) } pub fn vbox_accept(mut self, account: Uuid, group: usize, index: usize) -> Result { self.vbox_action_allowed(account)?; self.account_player(account)? .vbox_accept(group, index)?; Ok(self) } pub fn vbox_combine(mut self, account: Uuid, indices: Vec) -> Result { self.vbox_action_allowed(account)?; self.account_player(account)? .vbox_combine(indices)?; Ok(self) } pub fn vbox_reclaim(mut self, account: Uuid, index: usize) -> Result { self.vbox_action_allowed(account)?; self.account_player(account)? .vbox_reclaim(index)?; Ok(self) } pub fn vbox_apply(mut self, account: Uuid, index: usize, construct_id: Uuid) -> Result { self.vbox_action_allowed(account)?; self.account_player(account)? .vbox_apply(index, construct_id)?; Ok(self) } pub fn vbox_unequip(mut self, account: Uuid, target: Item, construct_id: Uuid) -> Result { self.vbox_action_allowed(account)?; self.account_player(account)? .vbox_unequip(target, construct_id)?; Ok(self) } } pub fn instance_create(tx: &mut Transaction, instance: Instance) -> Result { let instance_bytes = to_vec(&instance)?; let query = " INSERT INTO instances (id, data, open) VALUES ($1, $2, $3) RETURNING id; "; let result = tx .query(query, &[&instance.id, &instance_bytes, &instance.open])?; result.iter().next().ok_or(format_err!("no instances written"))?; return Ok(instance); } pub fn instance_update(tx: &mut Transaction, instance: Instance) -> Result { let instance_bytes = to_vec(&instance)?; let query = " UPDATE instances SET data = $1, open = $2, finished = $3, upkeep = $4, updated_at = now() WHERE id = $5 RETURNING id, data; "; let result = tx .query(query, &[&instance_bytes, &instance.open, &instance.finished(), &instance.phase_end, &instance.id])?; result.iter().next().ok_or(err_msg("no instance row returned"))?; // info!("{:?} wrote instance", instance.id); if instance.finished() { info!("instance finished state={:?}", instance); } return Ok(instance); } pub fn instance_get(tx: &mut Transaction, instance_id: Uuid) -> Result { let query = " SELECT * FROM instances WHERE id = $1 FOR UPDATE; "; let result = tx .query(query, &[&instance_id])?; let returned = match result.iter().next() { Some(row) => row, None => return Err(err_msg("instance not found")), }; let instance_bytes: Vec = returned.get("data"); let instance = from_slice::(&instance_bytes)?; return Ok(instance); } pub fn instance_delete(tx: &mut Transaction, id: Uuid) -> Result<(), Error> { let query = " DELETE FROM instances WHERE id = $1; "; let result = tx .execute(query, &[&id])?; if result != 1 { return Err(format_err!("unable to delete instance {:?}", id)); } info!("instance deleted {:?}", id); return Ok(()); } pub fn instance_list(tx: &mut Transaction) -> Result, Error> { let query = " SELECT data, id FROM instances WHERE open = true AND finished = false; "; let result = tx .query(query, &[])?; let mut list = vec![]; for row in result.into_iter() { let bytes: Vec = row.get(0); let id = row.get(1); match from_slice::(&bytes) { Ok(i) => list.push(i), Err(_e) => { instance_delete(tx, id)?; } }; } return Ok(list); } pub fn instances_need_upkeep(tx: &mut Transaction) -> Result, Error> { let query = " SELECT data, id FROM instances WHERE finished = false AND upkeep < now() FOR UPDATE; "; let result = tx .query(query, &[])?; let mut list = vec![]; for row in result.into_iter() { let bytes: Vec = row.get(0); let id = row.get(1); match from_slice::(&bytes) { Ok(i) => list.push(i), Err(_e) => { instance_delete(tx, id)?; } }; } return Ok(list); } // timed out instances with no time control pub fn instances_idle(tx: &mut Transaction) -> Result, Error> { let query = " SELECT data, id FROM instances WHERE finished = false AND updated_at < now() - interval '1 hour' FOR UPDATE; "; let result = tx .query(query, &[])?; let mut list = vec![]; for row in result.into_iter() { let bytes: Vec = row.get(0); let id = row.get(1); match from_slice::(&bytes) { Ok(i) => list.push(i), Err(_e) => { instance_delete(tx, id)?; } }; } return Ok(list); } pub fn instance_new(tx: &mut Transaction, account: &Account, construct_ids: Vec, name: String, pve: bool, _password: Option) -> Result { let mut instance = match pve { true => { let bot = bot_player(); let bot_id = bot.id; // generate bot imgs only in the real world for c in bot.constructs.iter() { img::molecular_write(c.img)?; } let mut instance = Instance::new() .set_time_control(TimeControl::Practice) .set_max_rounds(10) .set_name(name)?; instance.add_player(bot)?; instance.player_ready(bot_id)?; instance.open = false; instance }, false => Instance::new() .set_name(name)? }; instance = instance_create(tx, instance)?; instance_join(tx, account, instance.id, construct_ids) } pub fn instance_join(tx: &mut Transaction, account: &Account, instance_id: Uuid, construct_ids: Vec) -> Result { let mut instance = instance_get(tx, instance_id)?; let constructs = construct_ids .iter() .map(|id| construct_get(tx, *id, account.id)) .collect::, Error>>()?; if constructs.len() != 3 { return Err(format_err!("incorrect player size. ({:})", 3)); } if instance.players.len() >= instance.max_players { return Err(err_msg("game is full")); } let player = player_create(tx, Player::new(account.id, &account.name, constructs), instance.id, account)?; instance.add_player(player)?; instance_update(tx, instance) } pub fn instance_ready(tx: &mut Transaction, account: &Account, instance_id: Uuid) -> Result { let mut instance = instance_get(tx, instance_id)?; let player_id = instance.account_player(account.id)?.id; if let Some(game) = instance.player_ready(player_id)? { game_write(tx, &game)?; instance_update(tx, instance)?; return Ok(RpcMessage::GameState(game)); } Ok(RpcMessage::InstanceState(instance_update(tx, instance)?)) } pub fn instance_state(tx: &mut Transaction, _account: &Account, instance_id: Uuid) -> Result { let instance = instance_get(tx, instance_id)?; if let Some(game_id) = instance.current_game_id() { let game = game_get(tx, game_id)?; // return the game until it's finished if game.phase != Phase::Finish { return Ok(RpcMessage::GameState(game)) } } Ok(RpcMessage::InstanceState(instance)) } pub fn instance_game_finished(tx: &mut Transaction, game: &Game, instance_id: Uuid) -> Result<(), Error> { let mut instance = instance_get(tx, instance_id)?; instance.game_finished(game)?; // info!("{:?}", instance_get(tx, instance_id)?); instance_update(tx, instance)?; Ok(()) } #[cfg(test)] mod tests { use super::*; #[test] fn instance_pve_test() { let mut instance = Instance::new(); let bot_player = bot_player(); let bot = bot_player.id; instance.add_player(bot_player).unwrap(); let player_account = Uuid::new_v4(); let constructs = instance_mobs(player_account); let player = Player::new(player_account, &"test".to_string(), constructs).set_bot(true); instance.add_player(player).expect("could not add player"); assert_eq!(instance.phase, InstancePhase::Lobby); instance.player_ready(player_account).unwrap(); instance.player_ready(bot).unwrap(); assert_eq!(instance.phase, InstancePhase::Finished); // assert!(instance.players.iter().any(|p| p.wins as usize == instance.max_rounds / 2 + 1)); } #[test] fn instance_bot_vbox_test() { let _instance = Instance::new(); let player_account = Uuid::new_v4(); let constructs = instance_mobs(player_account); let _player = Player::new(player_account, &"test".to_string(), constructs).set_bot(true); } #[test] fn instance_start_test() { let mut instance = Instance::new(); assert_eq!(instance.max_players, 2); let player_account = Uuid::new_v4(); let constructs = instance_mobs(player_account); let player = Player::new(player_account, &"a".to_string(), constructs); let a_id = player.id; instance.add_player(player).expect("could not add player"); assert!(!instance.can_start()); let player_account = Uuid::new_v4(); let constructs = instance_mobs(player_account); let player = Player::new(player_account, &"b".to_string(), constructs); let b_id = player.id; instance.add_player(player).expect("could not add player"); assert_eq!(instance.phase, InstancePhase::Lobby); instance.player_ready(a_id).expect("a ready"); assert!(!instance.can_start()); instance.player_ready(b_id).expect("b ready"); assert_eq!(instance.phase, InstancePhase::InProgress); assert!(!instance.can_start()); instance.players[0].autobuy(); instance.players[1].autobuy(); instance.player_ready(a_id).expect("a ready"); let game = instance.player_ready(b_id).expect("b ready"); assert!(game.is_some()); } #[test] fn instance_upkeep_test() { let mut instance = Instance::new(); let player_account = Uuid::new_v4(); let constructs = instance_mobs(player_account); let player = Player::new(player_account, &"a".to_string(), constructs); let a_id = player.id; instance.add_player(player).expect("could not add player"); assert!(!instance.can_start()); let player_account = Uuid::new_v4(); let constructs = instance_mobs(player_account); let player = Player::new(player_account, &"b".to_string(), constructs); let b_id = player.id; instance.add_player(player).expect("could not add player"); instance.players[0].autobuy(); instance.player_ready(a_id).expect("a ready"); instance.player_ready(b_id).expect("b ready"); instance.phase_end = Some(Utc::now().checked_sub_signed(Duration::seconds(500)).unwrap()); let (mut instance, new_games) = instance.upkeep(); assert_eq!(new_games.len(), 1); let game = &new_games[0]; assert!(game.finished()); instance.game_finished(game).unwrap(); assert_eq!(instance.rounds.len(), 2); assert!(instance.players.iter().all(|p| !p.ready)); // info!("{:#?}", instance); } #[test] fn instance_upkeep_idle_lobby_test() { let mut instance = Instance::new(); let player_account = Uuid::new_v4(); let constructs = instance_mobs(player_account); let player = Player::new(player_account, &"a".to_string(), constructs); let _a_id = player.id; instance.add_player(player).expect("could not add player"); assert!(!instance.can_start()); instance.phase_end = Some(Utc::now().checked_sub_signed(Duration::minutes(61)).unwrap()); let (instance, _new_games) = instance.upkeep(); assert!(instance.finished()); } }