module.exports = { TIMES: { START_SKILL: 700, END_SKILL: 700, POST_SKILL: 1000, DELAY: 150, }, INFO: { vbox: { item: 'VBOX', description: 'Contains ITEMS that are available for you to buy.\nDouble-click to purchase.', }, inventory: { item: 'INVENTORY', description: 'Holds purchased ITEMS.\nClick to add ITEM to I-COMBINATOR.', }, combiner: { item: 'I-COMBINATOR', description: 'Combines purchased ITEMS into more powerful variants. Hover over an ITEM to see recipes.', }, bits: { item: 'BITS', description: 'The VBOX currency.\nColours: 1b\nSkills: 2b\nSpecs: 3b\nWin: +12b\nLose: +9b', }, ready: { item: 'READY', description: 'Ends the VBOX PHASE. If your opponent is also ready the GAME PHASE begins.', }, lobbyReady: { item: 'READY', description: 'Ready for the game to begin. When all players are ready the first VBOX PHASE begins.', }, reclaim: { item: 'RECLAIM', description: 'Reclaim ITEMS for half the purchase cost of their combined ITEMS.\nClick to enable and click ITEM to reclaim.', }, refine: { item: 'REFINE', description: 'Refine ITEMS currently in I-COMBINATOR into more powerful variants', }, reroll: { item: 'REROLL', description: 'Refill the VBOX with new ITEMS.\nCosts 5b.', }, equipSkills: { item: 'QUICK ACCESS - SKILLS', description: 'Click to select \nClick target CONSTRUCT to equip', }, equipSpecs: { item: 'QUICK ACCESS - SPECS', description: 'Click to select \nClick target CONSTRUCT to equip', }, constructSkills: { item: 'SKILLS', description: 'Skills are used by Constructs in-game.\nClick a SKILL above and select a CONSTRUCT to equip.\nDouble-click to unequip.', }, constructSpecs: { item: 'SPECS', description: 'SPECS increase the STATS of a CONSTRUCT.\nSPECS have increased effect once they reach a THRESHOLD across your whole team.\nClick a SPEC above and select a CONSTRUCT to equip.\nDouble-click to unequip.', }, }, };