module.exports = {
    TIMES: {
        START_SKILL: 700,
        END_SKILL: 700,
        POST_SKILL: 1000,
        DELAY: 150,
    },

    INFO: {
        vbox: {
            item: 'VBOX',
            description: 'Contains ITEMS that are available for you to buy.\nDouble-click to purchase.',
        },
        inventory: {
            item: 'INVENTORY',
            description: 'Holds purchased ITEMS.\nClick to add ITEM to I-COMBINATOR.',
        },
        combiner: {
            item: 'I-COMBINATOR',
            description: 'Combines purchased ITEMS into more powerful variants. Hover over an ITEM to see recipes.',
        },
        bits: {
            item: 'BITS',
            description: 'The VBOX currency.\nColours: 1b\nSkills: 2b\nSpecs: 3b\nWin: +12b\nLose: +9b',
        },
        ready: {
            item: 'READY',
            description: 'Ends the VBOX PHASE. If your opponent is also ready the GAME PHASE begins.',
        },
        lobbyReady: {
            item: 'READY',
            description: 'Ready for the game to begin. When all players are ready the first VBOX PHASE begins.',
        },
        reclaim: {
            item: 'RECLAIM',
            description: 'Reclaim ITEMS for half the purchase cost of their combined ITEMS.\nClick to enable and click ITEM to reclaim.',
        },
        refine: {
            item: 'REFINE',
            description: 'Refine ITEMS currently in I-COMBINATOR into more powerful variants',
        },
        reroll: {
            item: 'REROLL',
            description: 'Refill the VBOX with new ITEMS.\nCosts 5b.',
        },
        equipSkills: {
            item: 'QUICK ACCESS - SKILLS',
            description: 'Click to select \nClick target CONSTRUCT to equip',
        },
        equipSpecs: {
            item: 'QUICK ACCESS - SPECS',
            description: 'Click to select \nClick target CONSTRUCT to equip',
        },
        constructSkills: {
            item: 'SKILLS',
            description: 'Skills are used by Constructs in-game.\nClick a SKILL above and select a CONSTRUCT to equip.\nDouble-click to unequip.',
        },
        constructSpecs: {
            item: 'SPECS',
            description: 'SPECS increase the STATS of a CONSTRUCT.\nSPECS have increased effect once they reach a THRESHOLD across your whole team.\nClick a SPEC above and select a CONSTRUCT to equip.\nDouble-click to unequip.',
        },

    },
};
