const preact = require('preact'); const { Provider } = require('preact-redux'); const { createStore, combineReducers } = require('redux'); const reducers = require('./reducers'); const actions = require('./actions'); const createSocket = require('./animations.socket'); // const TrippyTriangle = require('./components/svgs/trippy.triangle'); // const Amplify = require('./components/svgs/amplify'); // const Hex = require('./components/svgs/hex'); const Game = require('./components/game'); const testGameBuilder = require('./test.game'); const testGame = testGameBuilder('8552e0bf-340d-4fc8-b6fc-cccccccccccc'); const testAccount = { id: '8552e0bf-340d-4fc8-b6fc-cccccccccccc', name: 'ntr', }; // Redux Store const store = createStore( combineReducers(reducers) ); store.subscribe(() => console.log(store.getState())); store.dispatch(actions.setAccount(testAccount)); store.dispatch(actions.setGame(testGame)); function animationsNav(ws) { function useSkill(skill) { const ateam = Math.round(Math.random()); const bteam = Math.round(Math.random()); const acon = Math.floor(Math.random() * 3); const bcon = Math.floor(Math.random() * 3); const a = testGame.players[ateam].constructs[acon].id; const b = testGame.players[bteam].constructs[bcon].id; return ws.sendDevResolve(a, b, skill); } return SKILLS.map((s, i) => ( )); } document.fonts.load('16pt "Jura"').then(() => { const ws = createSocket(store); ws.connect(); const Animations = () => (
); // eslint-disable-next-line preact.render(, document.body); }); const SKILLS = [ 'AbsorbI', 'AbsorptionI', 'AmplifyI', 'Attack', 'BanishI', 'BashI', 'BlastI', 'Block', 'BreakI', 'Buff', 'ChaosI', 'CounterAttackI', 'CounterI', 'CurseI', 'Debuff', 'DecayI', 'DecayTickI', 'ElectrifyI', 'ElectrocuteI', 'ElectrocuteTickI', 'HasteI', 'HasteStrike', 'HealI', 'HybridBlast', 'HybridI', 'InterceptI', 'InvertI', 'LinkI', 'PurgeI', 'PurifyI', 'RechargeI', 'ReflectI', 'RestrictI', 'RuinI', 'SilenceI', 'SiphonI', 'SiphonTickI', 'SlayI', 'SleepI', 'StrikeI', 'Stun', 'SustainI', 'TriageI', 'TriageTickI', ];