const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { TIMES } = require('../../constants');
const { randomPoints } = require('../../utils');
const duration = TIMES.TARGET_DURATION_MS;
function projectile(x, y, radius, colour) {
return (
);
}
class AttackCharge extends Component {
constructor() {
super();
this.animations = [];
const points = randomPoints(7, 30, { x: 0, y: 0, width: 300, height: 100 });
this.charges = points.map(coord => projectile(coord[0], coord[1], 14, '#A25AC1'));
}
render() {
return (
);
}
componentDidMount() {
if (!this.props.team) {
anime.set('.skill-anim', {
rotate: Math.random() * 180 + 90,
});
} else {
anime.set('.skill-anim', {
rotate: Math.random() * 180 + 270,
});
}
const projectiles = document.querySelectorAll('#projectile');
projectiles.forEach(proj => {
const colour = Math.random() >= 0.5 ? '#a52a2a' : '#3498db';
anime.set(proj, {
stroke: colour,
});
});
anime.set('.skill-anim', {
translateY: -200,
translateX: 0,
opacity: 0,
});
anime.set('#explosion feDisplacementMap', {
scale: 1,
});
this.animations.push(anime({
targets: '.skill-anim',
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.3 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.7, duration: TIMES.POST_SKILL_DURATION_MS },
],
}));
this.animations.push(anime({
targets: '.skill-anim',
translateY: 0,
translateX: 0,
loop: false,
delay: TIMES.TARGET_DELAY_MS,
duration: (duration * 1 / 2),
easing: 'easeInQuad',
}));
this.animations.push(anime({
targets: '#explosion feDisplacementMap',
scale: 75,
loop: false,
delay: (TIMES.TARGET_DELAY_MS + duration * 2 / 3),
duration: (duration * 1 / 3),
easing: 'easeInQuad',
}));
projectiles.forEach(proj => anime({
targets: proj,
cx: Math.random() * 250 + 25,
cy: Math.random() * 300 + 50,
delay: TIMES.TARGET_DELAY_MS,
duration: (duration * 2 / 3),
easing: 'easeInQuad',
}));
}
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
}
}
module.exports = AttackCharge;