const preact = require('preact'); const { Component } = require('preact'); const anime = require('animejs').default; const { TIMES, COLOURS } = require('../../constants'); class Reflect extends Component { constructor() { super(); this.animations = []; } render({ team }) { const redX = anime.random(32, 96); const blueX = anime.random(192, 224); return ( ); } componentDidMount() { this.animations.push(anime({ targets: ['#reflect'], opacity: [ { value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 }, { value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 }, ], easing: 'easeInOutSine', })); this.animations.push(anime({ targets: ['#reflect path'], strokeDashoffset: [0, 1000], easing: 'linear', duration: TIMES.TARGET_DURATION_MS * 2, delay: anime.stagger(200), })); } // this is necessary because // skipping / timing / unmounting race conditions // can cause the animations to cut short, this will ensure the values are reset // because preact will recycle all these components componentWillUnmount() { for (let i = this.animations.length - 1; i >= 0; i--) { this.animations[i].reset(); } } } module.exports = Reflect;