const toast = require('izitoast'); const cbor = require('borc'); const SOCKET_URL = process.env.NODE_ENV === 'production' ? 'wss://mnml.gg/api/ws' : 'ws://localhost/api/ws'; function errorToast(err) { console.error(err); return toast.error({ title: 'BEEP BOOP', message: err, position: 'topRight', }); } function createSocket(events) { let ws; // // handle account auth within the socket itself // // https://www.christian-schneider.net/CrossSiteWebSocketHijacking.html // let account; // try { // account = JSON.parse(localStorage.getItem('account')); // } catch (e) { // localStorage.removeItem('account'); // } // ------------- // Outgoing // ------------- function send(msg) { if (msg.method !== 'Ping') console.log('outgoing msg', msg); ws.send(cbor.encode(msg)); } let ping; function sendPing() { ping = Date.now(); send(['Ping', {}]); } function sendAccountConstructs() { send(['AccountConstructs', {}]); } function sendAccountInstances() { send(['AccountInstances', {}]); } function sendGameState(id) { send(['GameState', { id }]); } function sendGameReady(id) { send(['GameReady', { id }]); } function sendInstanceState(instanceId) { send(['InstanceState', { instance_id: instanceId }]); } function sendInstanceList() { send(['InstanceList', {}]); } function sendVboxAccept(instanceId, group, index) { send(['VboxAccept', { instance_id: instanceId, group, index }]); events.clearInstance(); } function sendVboxApply(instanceId, constructId, index) { send(['VboxApply', { instance_id: instanceId, construct_id: constructId, index }]); events.clearInstance(); } function sendVboxUnequip(instanceId, constructId, target) { send(['VboxUnequip', { instance_id: instanceId, construct_id: constructId, target }]); events.clearInstance(); } function sendVboxDiscard(instanceId) { send(['VboxDiscard', { instance_id: instanceId }]); events.clearInstance(); } function sendVboxCombine(instanceId, indices) { send(['VboxCombine', { instance_id: instanceId, indices }]); events.clearCombiner(); } function sendVboxReclaim(instanceId, index) { send(['VboxReclaim', { instance_id: instanceId, index }]); events.clearInstance(); } function sendItemInfo() { send(['ItemInfo', {}]); } function sendGameSkill(gameId, constructId, targetConstructId, skill) { send(['GameSkill', { game_id: gameId, construct_id: constructId, target_construct_id: targetConstructId, skill }, ]); events.setActiveSkill(null); } function sendGameTarget(gameId, constructId, skillId) { send(['GameTarget', { game_id: gameId, construct_id: constructId, skill_id: skillId }]); events.setActiveSkill(null); } function sendInstanceJoin(instanceId, constructs) { send(['InstanceJoin', { instance_id: instanceId, construct_ids: constructs }]); } function sendInstanceNew(constructs, name, pve) { send(['InstanceLobby', { construct_ids: constructs, name, pve }]); } function sendInstanceReady(instanceId) { send(['InstanceReady', { instance_id: instanceId }]); } function sendMtxApply(constructId, mtx, name) { send(['MtxConstructApply', { construct_id: constructId, mtx, name }]); if (mtx === 'Rename') { events.clearMtxActive(); events.clearConstructRename(); } } function sendMtxBuy(mtx) { send(['MtxBuy', { mtx }]); } // ------------- // Incoming // ------------- function onAccount(login) { events.setAccount(login); } function onAccountShop(shop) { events.setShop(shop); } function onAccountInstances(list) { events.setAccountInstances(list); } function onAccountConstructs(constructs) { events.setConstructList(constructs); } function onGameState(game) { events.setGame(game); } function onInstanceState(instance) { events.setInstance(instance); } function onOpenInstances(list) { events.setInstanceList(list); } function onItemInfo(info) { events.setItemInfo(info); } let pongTimeout; function onPong() { events.setPing(Date.now() - ping); pongTimeout = setTimeout(sendPing, 1000); } // ------------- // Setup // ------------- // when the server sends a reply it will have one of these message types // this object wraps the reply types to a function const handlers = { AccountState: onAccount, AccountConstructs: onAccountConstructs, AccountInstances: onAccountInstances, AccountShop: onAccountShop, GameState: onGameState, InstanceState: onInstanceState, ItemInfo: onItemInfo, OpenInstances: onOpenInstances, Pong: onPong, }; function logout() { window.location.reload(true); } function errHandler(error) { switch (error) { case 'invalid token': return logout(); case 'no constructs selected': return events.errorPrompt('select_constructs'); case 'node requirements not met': return events.errorPrompt('complete_nodes'); case 'construct at max skills (4)': return events.errorPrompt('max_skills'); default: return errorToast(error); } } // decodes the cbor and // calls the handlers defined above based on message type function onMessage(event) { // decode binary msg from server const blob = new Uint8Array(event.data); const res = cbor.decode(blob); if (res.err) return errHandler(res.err); const [msgType, params] = res; if (msgType !== 'Pong') console.log(res); // check for error and split into response type and data if (!handlers[msgType]) return errorToast(`${msgType} handler missing`); return handlers[msgType](params); } // Connection opened function onOpen() { toast.info({ message: 'connected', position: 'topRight', }); sendPing(); sendItemInfo(); return true; } function onError(event) { console.error('WebSocket error', event); } function onClose(event) { console.error('WebSocket closed', event); toast.warning({ message: 'disconnected', position: 'topRight', }); return setTimeout(connect, 5000); } function connect() { if (ws) { clearTimeout(pongTimeout); ws.removeEventListener('open', onOpen); ws.removeEventListener('message', onMessage); ws.removeEventListener('error', onError); ws.removeEventListener('close', onClose); ws = null; } ws = new WebSocket(SOCKET_URL); ws.binaryType = 'arraybuffer'; // Listen for messages ws.addEventListener('open', onOpen); ws.addEventListener('message', onMessage); ws.addEventListener('error', onError); ws.addEventListener('close', onClose); return ws; } return { sendAccountConstructs, sendAccountInstances, sendGameState, sendGameReady, sendGameSkill, sendGameTarget, sendInstanceJoin, sendInstanceList, sendInstanceReady, sendInstanceNew, sendInstanceState, sendVboxAccept, sendVboxApply, sendVboxReclaim, sendVboxCombine, sendVboxDiscard, sendVboxUnequip, sendItemInfo, sendMtxApply, sendMtxBuy, connect, }; } module.exports = createSocket;