# Change Log All notable changes to this project will be documented in this file. This project adheres to [Semantic Versioning](http://semver.org/). ## [Unreleased] ## [0.1.1] - YYYY-MM-DD ### Added Event::Skill needed to convey the use of skill which is followed by other events used for skill Purify to show that it is used and then followed by removal and other events ### Fixed ### Changed Switch purify with reflect - Purify now GG + block instead of GB + block - Purify now applies a small heal 45% multiplier green damage (power) - reflect now GB + block - reflect restores blue shield ## [0.1.0] - 2019-05-02 ### Added New skill `Chaos` - 50% base red & blue with an additional rng 20% blue & red - Combo'd with Attack + Red + Blue New skill `Slay` - 70% base red, heals (green damage) for equivalent dmg dealt - Combo'd with Attack + Red + Green New effect `Wither` - Reduces green damage taken by 50% ### Fixed - Siphon deals damage before applying heal - Changed tests to incorporate skill damage multipliers ### Changed - Changed Decay, Siphon and Purify vbox items `Decay` - 1 blue + 1 green + debuff - now also applies new debuff `Wither` - Cooldown increased 0T -> 1T `Siphon` - 1 blue + 1 green + attack - Cooldown reduced 1T -> 0T `Purify` 1 blue + 1 green + block - Changed skill damage multipliers `Blast` 100% -> 130% `CorruptionTick` 100% -> 80% `Decay` 50% -> 25% `Heal` 100% -> 120% `SiphonTick` 100% -> 30% `StrangleTick` 100% -> 30% `Strike` 100% -> 110% `TriageTick` 100% -> 65%