### Specs ### Numbers are placeholder `Specs get a bonus dependent on the total of Red / Green / Blue in player skills & specs` # Example to meet 5 red gem bonus from skills only In your player Construct #1 has `Strike`, Construct #2 has `Slay` and `Heal`, Construct #3 has `Restrict` - RR skill `Strike` contributes 2 red gems to the total red gems (2 total) - RG skill `Slay` contributes 1 red gem to the total red gems (3 total) - GG skill `Heal` contirubtes 0 red gems to the total red gems (3 total) - RR skill `Restrict` contirubtes 2 red gems to the total red gems (5 total) # Advanced specs also require a minimum number of Red / Green / Blue gems on the construct to take effect - Tier 1 Basic specs (Damage / Health / Defense) will have no requirements - Advanced specs will require a certain threshold of red / green / blue gems to be enabled - Provided spec requirements are met, all specs will add gems to the construct # Starting from scratch with a vbox ### Round 1 - Buy 4 reds (items) - Buy two 'Attack' Skills & 1 Stun skill (items) - Buy 1 Basic Damage Spec (item) Combine 2 Red + 'Attack' -> Strike Combine 2 Red + 'Basic Damage Spec' -> Red Damage Construct #1 -> Give Strike & Red Damage Spec -> Strike + 1 x Red Damage Spec Construct #2 -> Give Attack -> Attack Construct #3 -> Give Stun -> Stun Player Total (4 Red + 2 Basic gems) ### Round 2 - Buy 2 reds & 2 green & 2 blue (all available colour items) - Buy 2 Basic Damage Spec (item) - Construct #2 Unequip Attack - Combine 2 Green + 'Attack' -> Heal - Construct #3 Unequip Stun - Combine 2 Blue + 'Stun' -> Ruin - Combine 2 Red + 'Basic Damage Spec' -> Red Damage Construct #1 -> Give Red Damage items -> Strike + 2 x Red Damage Spec (6R) Construct #2 -> Give Heal item -> Heal (2G) Construct #3 -> Give Ruin item -> Ruin (2B) ## Round 3 - Buy 4 reds - Buy 1 Attack, 1 Stun, 1 Block (item) - Buy 2 Basic Damage Spec (item) - Combine 2 Red + 'Stun' -> Strangle - Combine 2 Red + 'Block' -> Counter Construct #1 -> Give 'Stun' & 'Strangle' -> Strike, Stun, Strangle + 2 x Red Damage Spec (10R) Construct #2 -> 'No change' -> Heal (2G) Construct #3 -> Give Attack item & 2 Basic Damage Spec -> Attack + Ruin + 2 x Basic Damage Spec (2B) ## Round 4 - Buy 4 reds (getting lucky with reds!) - Buy 1 Attack, 1 Buff - Combine 2 Red + 'Attack' -> Strike - Combine 2 Red + 'Buff' -> Empower - Construct #1 Unequip 2 x Red Damage spec, Equip Empower -> Strike, Stun, Strangle, Empower (8R) - Combine 'Strike' + 2 x Red Damage spec -> 'Increased Strike Damage spec' ### Note 'Increased Strike Damage spec' requires 8R on the construct Construct #1 Equip Increased Strike Damage spec -> Strike, Stun, Strangle, Empower + Increased Strike Damage Spec (14R) Construct #2 -> 'No change' -> Heal Construct #3 -> 'No change' -> Attack + Ruin + 2 x Basic Damage Spec ## Round 5 We already lost cause we went all in on 1 red construct like a noob ### Generic Specs # Basic % GreenLife `Base` -> 5% inc hp `Player Bonus` -> 3 basic gems -> +5% // 6 basic gems -> +10% // 12 basic gems -> +15% Maximum 35% inc hp # Basic Speed `Base` -> 5% inc speed `Player Bonus` -> 3 basic gems -> +10% // 6 basic gems -> +15% // 12 basic gems -> +20% Maximum 50% inc speed # Basic Class Spec `Base` -> +2 red, +2 green +2 blue gems on construct # Basic Duration ### Increased Damage Combos ### Generate by combining `Generic Spec (Basic Damage)` with respective RGB # Red Damage (Dmg + RR) Add 2 `red gems` `Base` -> 10% inc red dmg `Player Bonus` 5 red gems -> +10% // 10 red gems -> +15% // 20 red gems -> +25% Maximum +60% red damage # Blue Damage (Dmg + BB) # Add 2 `blue gems` `Base` -> 10% inc blue dmg `Player Bonus` 5 blue gems -> +10% // 10 blue gems -> +15% // 20 blue gems -> +25% Maximum +60% blue damage # Healing (Dmg + GG) # Add 2 `green gems` `Base` -> 10% inc healing `Player Bonus` 5 green gems -> +10% // 10 green gems -> +15% // 20 green gems -> +25% Maximum +60% inc healing # Red damage and healing (Dmg + RG) Add 1 red 1 green gem `Base` -> 5% inc red damage and 5% inc healing `Player Bonus` (2R + 2G gems) -> +5% + 5% // (5R + 5G gems) -> +10% + 10% % // (10R + 10G) gems -> +15% + 15% Maximum +35% inc red damage and 35% inc healing # Red and blue damage (Dmg + RB) Add 1 red and 1 blue gem `Base` -> 5% inc red damage and 5% inc healing `Player Bonus` (2 red + 2 green gems) -> +5% + 5% // (5 red + 5 green gems) -> +10% + 10% % // 20 green gems -> +15% + 15% Maximum +35% inc damage and 35% inc healing # Blue damage and healing (Dmg + BG) Add 1 blue and 1 green gem `Base` -> 5% inc blue damage and 5% inc healing `Player Bonus` (2B + 2G gems) -> +5% + 5% // (5B + 5G gems) -> +10% + 10% % // (10B + 10G) gems -> +15% + 15% Maximum +35% inc blue damage and 35% inc healing ### Increased GreenLife Combos ### Generate by combining `Generic Spec (Basic GreenLife)` with respective RGB # Increased % Red Life (Basic %HP + 2R) Add 2 `red gems` `Base` -> 10% inc red shield `Player Bonus` 5 red gems -> +10% // 10 red gems -> +15% // 20 red gems -> +20% Maximum +55% inc red shield # Increased % Red Life and GreenLife (Basic %HP + 1R1G) Add 1 red 1 green gem `Base` -> 5% inc red shield and 5% inc hp `Player Bonus` (2R + 2G gems) -> +5% + 5% // (5R + 5G gems) -> +10% + 10% % // (10R + 10G) gems -> +15% + 15% Maximum +35% inc red shield and 35% inc hp # Increased % Blue Life (Basic %HP + 2B) Add 2 `blue gems` `Base` -> 10% inc red shield `Player Bonus` 5 blue gems -> +10% // 10 blue gems -> +15% // 20 blue gems -> +20% Maximum +55% inc blue shield # Increased % Blue Life and GreenLife (Basic %HP + 1B1G) Add `1 blue and 1 green gems` `Base` -> 5% inc red shield and 5% inc hp `Player Bonus` (2B + 2G gems) -> +5% + 5% // (5B + 5G gems) -> +10% + 10% % // (10B + 10G) gems -> +15% + 15% Maximum +35% inc blue shield and 35% inc hp # Increased % GreenLife (Basic %HP + 2G) Add `2 green gems` `Base` -> 10% inc hp `Player Bonus` 5 green gems -> +10% // 10 green gems -> +15% // 20 green gems -> +20% Maximum +55% inc hp # Increased % Blue and Red Life (Basic %HP + 1B1R) Add `1 blue and 1 red gem` `Base` -> 5% inc red shield and 5% inc hp `Player Bonus` (2B + 2R gems) -> +5% + 5% // (5B + 5R gems) -> +10% + 10% % // (10B + 10R) gems -> +15% + 15% Maximum +35% inc blue shield and 35% inc red shield ## Upgraded Attack Spec Combos # Increased Strike Damage (Combine Strike + Red Damage Spec x 2) Construct Requires `8 red gems` Adds `6 red gems` `Base` -> 15% increased strike damage `Player Bonus` 15 red gems -> +15% // 20 red gems -> +20% // 30 red gems -> +30% Maximum 80% increased strike damage # Improved Heal (Combine Heal + Healing Spec x 2) Construct Requires `8 green gems` `Base` -> 15% increased heal healing `Player Bonus` 15 green gems -> +15% // 20 green gems -> +20% // 30 green gems -> +30% Maximum 80% increased heal healing # Increased Blast Damage (Combine Blast + Blue Spec x 2) Construct Requires `8 blue gems` `Base` -> 15% increased blast damage `Player Bonus` 15 blue gems -> +15% // 20 blue gems -> +20% // 30 blue gems -> +30% Maximum 80% increased blast damage # Increased Slay Damage (Combine Slay + Red Damage Spec + Healing Spec) Construct Requires `4 red 4 green gems` `Base` -> 15% increased slay damage `Player Bonus` (8R + 8G) gems -> +15% // (10R + 10G) gems -> +20% // (15R + 15G) gems -> +30% Maximum 80% increased slay damage # Increased Banish Damage (Combine Slay + Red Damage Spec + Blue Damage Spec) Construct Requires `4 red 4 blue gems` `Base` -> 15% increased slay damage `Player Bonus` (8R + 8B) gems -> +15% // (10R + 10B) gems -> +20% // (15R + 15B) gems -> +30% Maximum 80% increased banish damage ## Other Combos # Increased % Red Speed (Basic Speed + 2R) Add 2 red gems `Base` -> 15% inc red speed `Player Bonus` 5 red gems -> +15% // 10 red gems -> +20% // 20 red gems -> +25% Maximum 80% inc red speed # Nature Affinity (Basic Class spec + 2R) `Base` -> Add 10 red gems