const preact = require('preact');
const range = require('lodash/range');
const { ITEMS: { SKILLS, COLOURS, SPECS: SPEC_CONSTANT } } = require('./../constants');
const { COLOUR_ICONS, STATS, SPECS, convertVar, crypAvatar } = require('../utils');
const shapes = require('./shapes');
const InfoCryp = require('./info.cryp');
function Info(args) {
const {
activeCryp,
info,
combiner,
sendUnequip,
instance,
player,
vboxInfo,
vboxHidden,
} = args;
function CrypVar() {
if (!info) return false;
const [type, value] = info;
if (!type) return false;
let red = 0;
let blue = 0;
let green = 0;
player.cryps.forEach(cryp => {
red += cryp.colours.red;
blue += cryp.colours.blue;
green += cryp.colours.green;
});
const teamColours = { red, blue, green };
if (type === 'item') {
let itemDetails;
if (SKILLS[value]) {
itemDetails = SKILLS[value];
} else if (SPEC_CONSTANT[value]) {
itemDetails = SPEC_CONSTANT[value];
} else if (COLOURS[value]) {
itemDetails = COLOURS[value];
}
if (!itemDetails) {
return console.warn('UNHANLDED VAR', value);
}
return (
{value} - {itemDetails.description}
);
}
if (type === 'skill') {
const skillInfo = SKILLS[value.skill];
const description = skillInfo ? skillInfo.description : '?????';
return (
{value.skill}
{description}
);
}
if (type === 'spec') {
const { spec } = value;
const breaks = SPEC_CONSTANT[value.spec].thresholds;
const colourReqs = SPEC_CONSTANT[spec].colours || [];
const thresholdEl = colourReqs.map((c, i) => {
const numIcons = Math.max(...breaks);
const dots = range(0, numIcons).map(j => {
const unmet = teamColours[c] < j + 1;
const caption = breaks.includes(j + 1)
? '+ x'
: '';
const reqClass = unmet
? 'unmet'
: '';
return (
{COLOUR_ICONS[c].svg(`stat-icon ${COLOUR_ICONS[c].colour}`)}
{caption}
);
});
return (
{dots}
);
});
return (
{value.spec}
{SPEC_CONSTANT[value.spec].description}
{thresholdEl}
);
}
}
function playerRound(id) {
if (!instance.rounds.length) return null;
return instance.rounds[instance.rounds.length - 1].find(r => r.player_ids.includes(id));
}
function playerText(p) {
const round = playerRound(p.id);
if (!round) {
return p.ready
? 'ready'
: '';
}
if (round.finished) return 'finished';
if (round.game_id) return 'in game';
return p.ready
? 'ready'
: '';
}
function ScoreBoard() {
if (activeCryp || info[0]) return null;
const players = instance.players.map((p, i) => {
const pText = playerText(p);
return (
| {p.name} |
{p.score.wins} / {p.score.losses} |
{pText} |
);
});
return (
);
}
function Combos() {
if (!info[0]) return false;
if (activeCryp) return false;
if (!player) return false;
if (!(combiner.every(u => u === null))) {
const filteredCombos = vboxInfo.combos
.filter(combo => combiner.every(u => u === null
|| combo.units.includes(player.vbox.bound[u])));
if (filteredCombos.length > 6) return false;
return (
{filteredCombos.map((c, i) =>
| {convertVar(c.var)} |
{c.units.map((u, j) => {convertVar(u)} | )}
)}
);
}
const vboxCombos = vboxInfo.combos.filter(c => c.units.includes(info[1]));
if (vboxCombos.length > 6) return false;
return (
{vboxCombos.map((c, i) =>
| {convertVar(c.var)} |
{c.units.map((u, j) => {convertVar(u)} | )}
)}
);
}
// const beginningHdr = instance.phase === 'Lobby'
// ? game beginning...
// : null;
const classes = `instance-info ${vboxHidden ? '' : 'hidden'}`;
return (
);
}
// not required anymore
// Takes up too much space maybe a context switch
module.exports = Info;