const preact = require('preact'); const range = require('lodash/range'); const { ITEMS: { SKILLS, COLOURS, SPECS: SPEC_CONSTANT } } = require('./../constants'); const { COLOUR_ICONS, STATS, SPECS, convertVar, crypAvatar } = require('../utils'); const shapes = require('./shapes'); const InfoCryp = require('./info.cryp'); function Info(args) { const { activeCryp, info, combiner, sendUnequip, instance, player, vboxInfo, vboxHidden, } = args; function CrypVar() { if (!info) return false; const [type, value] = info; if (!type) return false; let red = 0; let blue = 0; let green = 0; player.cryps.forEach(cryp => { red += cryp.colours.red; blue += cryp.colours.blue; green += cryp.colours.green; }); const teamColours = { red, blue, green }; if (type === 'item') { let itemDetails; if (SKILLS[value]) { itemDetails = SKILLS[value]; } else if (SPEC_CONSTANT[value]) { itemDetails = SPEC_CONSTANT[value]; } else if (COLOURS[value]) { itemDetails = COLOURS[value]; } if (!itemDetails) { return console.warn('UNHANLDED VAR', value); } return (
{value} - {itemDetails.description}
); } if (type === 'skill') { const skillInfo = SKILLS[value.skill]; const description = skillInfo ? skillInfo.description : '?????'; return (
{value.skill}
{description}
); } if (type === 'spec') { const { spec } = value; const breaks = SPEC_CONSTANT[value.spec].thresholds; const colourReqs = SPEC_CONSTANT[spec].colours || []; const thresholdEl = colourReqs.map((c, i) => { const numIcons = Math.max(...breaks); const dots = range(0, numIcons).map(j => { const unmet = teamColours[c] < j + 1; const caption = breaks.includes(j + 1) ? '+ x' : ''; const reqClass = unmet ? 'unmet' : ''; return (
{COLOUR_ICONS[c].svg(`stat-icon ${COLOUR_ICONS[c].colour}`)}
{caption}
); }); return (
{dots}
); }); return (
{value.spec}
{SPEC_CONSTANT[value.spec].description}
{thresholdEl}
); } } function playerRound(id) { if (!instance.rounds.length) return null; return instance.rounds[instance.rounds.length - 1].find(r => r.player_ids.includes(id)); } function playerText(p) { const round = playerRound(p.id); if (!round) { return p.ready ? 'ready' : ''; } if (round.finished) return 'finished'; if (round.game_id) return 'in game'; return p.ready ? 'ready' : ''; } function ScoreBoard() { if (activeCryp || info[0]) return null; const players = instance.players.map((p, i) => { const pText = playerText(p); return ( {p.name} {p.score.wins} / {p.score.losses} {pText} ); }); return ( {players}
); } function Combos() { if (!info[0]) return false; if (activeCryp) return false; if (!player) return false; if (!(combiner.every(u => u === null))) { const filteredCombos = vboxInfo.combos .filter(combo => combiner.every(u => u === null || combo.units.includes(player.vbox.bound[u]))); if (filteredCombos.length > 6) return false; return ( {filteredCombos.map((c, i) => {c.units.map((u, j) => )} )}
{convertVar(c.var)}{convertVar(u)}
); } const vboxCombos = vboxInfo.combos.filter(c => c.units.includes(info[1])); if (vboxCombos.length > 6) return false; return ( {vboxCombos.map((c, i) => {c.units.map((u, j) => )} )}
{convertVar(c.var)}{convertVar(u)}
); } // const beginningHdr = instance.phase === 'Lobby' // ?

game beginning...

// : null; const classes = `instance-info ${vboxHidden ? '' : 'hidden'}`; return (
); } // not required anymore // Takes up too much space maybe a context switch module.exports = Info;