const cbor = require('borc'); const toast = require('izitoast'); const eachSeries = require('async/eachSeries'); const actions = require('./actions'); const { TIMES } = require('./constants'); const animations = require('./animations.utils'); const { removeTier } = require('./utils'); const SOCKET_URL = process.env.NODE_ENV === 'production' ? 'wss://mnml.gg/api/ws' : 'ws://localhost/api/ws'; function createSocket(store) { let ws = null; // ------------- // Outgoing // ------------- function send(msg) { if (msg.method !== 'ping') console.log('outgoing msg', msg); ws.send(cbor.encode(msg)); } function sendDevResolve(a, b, skill) { send(['DevResolve', { a, b, skill }]); } function onDevResolutions(newRes) { const { game, account, animating } = store.getState(); if (animating) return false; store.dispatch(actions.setAnimating(true)); // stop fetching the game state til animations are done return eachSeries(newRes, (r, cb) => { if (['Disable', 'TargetKo'].includes(r.event[0])) return cb(); // convert server enum into anims keywords // todo make serersideonly const sequence = animations.getSequence(r); const timeout = animations.getTime(sequence); const anims = animations.getObjects(r, sequence, game, account); const text = animations.getText(r, sequence); store.dispatch(actions.setAnimFocus(animations.getFocusTargets(r, game))); if (sequence.includes('START_SKILL') && anims.animSource) store.dispatch(actions.setAnimSource(anims.animSource)); if (sequence.includes('END_SKILL') && anims.animTarget) { store.dispatch(actions.setAnimTarget(anims.animTarget)); if (!['Banish', 'Invert'].includes(removeTier(anims.animTarget.skill))) store.dispatch(actions.setAnimCb(cb)); } if (sequence.includes('POST_SKILL' && text)) { // timeout to prevent text classes from being added too soon setTimeout( () => store.dispatch(actions.setAnimText(text)), timeout - TIMES.POST_SKILL_DURATION_MS ); } return setTimeout(() => { store.dispatch(actions.setAnimSource(null)); store.dispatch(actions.setAnimTarget(null)); store.dispatch(actions.setAnimText(null)); store.dispatch(actions.setAnimFocus([])); if (!sequence.includes('END_SKILL') || ['Banish', 'Invert'].includes(removeTier(anims.animTarget.skill))) return cb(); return true; }, timeout); }, err => { if (err) return console.error(err); // clear animation state store.dispatch(actions.setAnimSource(null)); store.dispatch(actions.setAnimTarget(null)); store.dispatch(actions.setAnimText(null)); store.dispatch(actions.setAnimating(false)); store.dispatch(actions.setSkip(false)); // set the game state so resolutions don't fire twice store.dispatch(actions.setGame(game)); return true; }); } const handlers = { DevResolutions: onDevResolutions, }; // decodes the cbor and // calls the handlers defined above based on message type function onMessage(event) { // decode binary msg from server const blob = new Uint8Array(event.data); const res = cbor.decode(blob); // if (res.err) return errHandler(res.err); const [msgType, params] = res; if (msgType !== 'Pong') console.log(res); // check for error and split into response type and data if (!handlers[msgType]) return console.error(`${msgType} handler missing`); return handlers[msgType](params); } // Connection opened function onOpen() { toast.info({ message: 'connected', position: 'topRight', }); return true; } function onError(event) { console.error('WebSocket error', event); } function onClose(event) { console.error('WebSocket closed', event); toast.warning({ message: 'disconnected', position: 'topRight', }); return setTimeout(connect, 5000); } function connect() { if (ws) { ws.removeEventListener('open', onOpen); ws.removeEventListener('message', onMessage); ws.removeEventListener('error', onError); ws.removeEventListener('close', onClose); ws = null; } ws = new WebSocket(SOCKET_URL); ws.binaryType = 'arraybuffer'; // Listen for messages ws.addEventListener('open', onOpen); ws.addEventListener('message', onMessage); ws.addEventListener('error', onError); ws.addEventListener('close', onClose); return ws; } return { sendDevResolve, connect, }; } module.exports = createSocket;