const { connect } = require('preact-redux'); const preact = require('preact'); const range = require('lodash/range'); const actions = require('../actions'); const { STATS, eventClasses, getCombatText } = require('../utils'); const { ConstructAvatar } = require('./construct'); const { animationDivs } = require('../animations'); const shapes = require('./shapes'); const SkillBtn = require('./skill.btn'); const addState = connect( function receiveState(state) { const { ws, game, account, resolution, activeSkill, } = state; function selectSkillTarget(targetConstructId) { if (activeSkill) { return ws.sendGameSkill(game.id, activeSkill.constructId, targetConstructId, activeSkill.skill); } return false; } // intercept self casting skills if (activeSkill && activeSkill.skill.self_targeting) { ws.sendGameSkill(game.id, activeSkill.constructId, null, activeSkill.skill.skill); } return { game, account, resolution, activeSkill, selectSkillTarget, }; }, ); function GameConstruct(props) { const { i, game, account, construct, player, resolution, activeSkill, setActiveConstruct, selectSkillTarget, } = props; const ko = construct.green_life.value === 0 ? 'ko' : ''; const classes = eventClasses(resolution, construct); const stats = ['RedLife', 'GreenLife', 'BlueLife'].map((s, j) => (
{shapes[s]()}
{construct[STATS[s].stat].value} / {construct[STATS[s].stat].max}
{construct[STATS[s].stat].value}
)); const skills = range(0, 3) .map(j => ); let crypSkills =
 
; if (player) crypSkills = (
{skills}
); const [combatText, combatClass] = getCombatText(construct, resolution); const combatTextClass = `combat-text ${combatClass}`; const combatTextEl = combatText ?
{combatText}
: null; const effects = construct.effects.length ? construct.effects.map(c =>
{c.effect} - {c.duration}T
) :
 
; const playerTeam = game.players.find(t => t.id === account.id); const playerTeamIds = playerTeam.constructs.map(c => c.id); const anim = (
{animationDivs(combatClass)}
); return (
selectSkillTarget(construct.id)} style={ activeSkill ? { cursor: 'pointer' } : {}} className={`game-construct ${ko} ${classes}`} >

{construct.name}

{crypSkills}
{stats}
{combatTextEl}
{effects}
); } module.exports = addState(GameConstruct);