2018-10-30 20:20:08 +11:00

182 lines
6.1 KiB
JavaScript
Executable File

const preact = require('preact');
const key = require('keymaster');
const SKILL_HOT_KEYS = ['Q', 'W', 'E', 'R'];
function GamePanel(props) {
const {
game,
activeSkill,
activeIncoming,
setActiveSkill,
setActiveIncoming,
selectSkillTarget,
selectIncomingTarget,
account,
} = props;
if (!game) return <div>...</div>;
const otherTeams = game.teams.filter(t => t.id !== account.id);
const playerTeam = game.teams.find(t => t.id === account.id);
const incoming = game.stack.filter(s => s.target_team_id === playerTeam.id).map((inc) => {
key.unbind('1');
key('1', () => setActiveIncoming(inc.id));
return (
<div className="tile is-child" key={inc.id}>
<div>{JSON.stringify(inc)}</div>
<button
className="button is-dark is-fullwidth"
type="submit"
onClick={() => setActiveIncoming(inc.id)}>
(1) Block skill: {inc.skill}
</button>
</div>
);
});
function PlayerCrypCard(cryp) {
const skills = cryp.skills.map((skill, i) => {
const hotkey = SKILL_HOT_KEYS[i];
key.unbind(hotkey);
key(hotkey, () => setActiveSkill(cryp.id, skill));
return (
<button
key={i}
className="button is-dark"
type="submit"
onClick={() => setActiveSkill(cryp.id, skill)}
>
({hotkey}) {skill.skill} {skill.cd && `(${skill.cd}T)`}
</button>
);
});
const statuses = cryp.statuses.map((status, i) => (
<div key={i}>{status} for {status.turns}T</div>
));
return (
<div
key={cryp.id}
style={ activeIncoming ? { cursor: 'pointer' } : {}}
onClick={() => selectIncomingTarget(cryp.id)}
className="tile is-vertical">
<div className="tile is-child">
<div className="columns" >
<div className="column is-10">
<p className="title">{cryp.name}</p>
<p className="subtitle">Level {cryp.lvl}</p>
</div>
<div className="column">
<figure className="image">
<svg width="40" height="40" data-jdenticon-value={cryp.name} />
</figure>
</div>
</div>
<div className="has-text-centered">{cryp.hp.value} / {cryp.stam.value} HP </div>
<progress className="progress is-dark" value={cryp.hp.value} max={cryp.stam.value}></progress>
<div className="has-text-centered">{cryp.xp} / {Math.pow(2, cryp.lvl + 1)} XP </div>
<progress className="progress is-dark" value={cryp.xp} max={Math.pow(2, cryp.lvl + 1)}></progress>
</div>
{statuses}
{skills}
</div>
);
}
function PlayerTeam(team) {
const cryps = team.cryps.map(c => PlayerCrypCard(c, setActiveSkill));
return (
<div className="tile">
{cryps}
</div>
);
}
function OpponentCrypCard(cryp) {
const statuses = cryp.statuses.map((status, i) => (
<div key={i}>{status.status} for {status.turns}T</div>
));
return (
<div key={cryp.id} className="tile is-vertical">
<div className="tile is-child">
<div className="columns" >
<div className="column is-10">
<p className="title">{cryp.name}</p>
<p className="subtitle">Level {cryp.lvl}</p>
</div>
<div className="column">
<figure className="image">
<svg width="40" height="40" data-jdenticon-value={cryp.name} />
</figure>
</div>
</div>
<div className="has-text-centered">{cryp.hp.value} / {cryp.stam.value} HP </div>
<progress className="progress is-dark" value={cryp.hp.value} max={cryp.stam.value}></progress>
<div className="has-text-centered">{cryp.xp} / {Math.pow(2, cryp.lvl + 1)} XP </div>
<progress className="progress is-dark" value={cryp.xp} max={Math.pow(2, cryp.lvl + 1)}></progress>
</div>
{statuses}
</div>
);
}
function OpponentTeam(team) {
const cryps = team.cryps.map(OpponentCrypCard);
return (
<div
className="tile"
style={activeSkill ? { cursor: 'pointer' } : {}}
onClick={() => selectSkillTarget(team.id)} >
{cryps}
</div>
);
}
// style={{ "min-height": "100%" }}
function phaseText(phase) {
switch (phase) {
case 'Skill':
return 'Choose abilities';
case 'Target':
return 'Block abilities';
case 'Finish':
return 'Game over';
}
}
return (
<section className="columns">
<div className="column is-2 title is-1">
{phaseText(game.phase)}
</div>
<div className="column is-4">
{PlayerTeam(playerTeam, setActiveSkill)}
</div>
<div className="column is-4">
<div>
{otherTeams.map(OpponentTeam)}
</div>
<div>
{incoming}
</div>
</div>
<div className="column is-2">
<div className="title is-4">log</div>
</div>
</section>
);
}
module.exports = GamePanel;