138 lines
4.8 KiB
JavaScript
138 lines
4.8 KiB
JavaScript
const Phaser = require('phaser');
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const PassiveNode = require('./passive.node');
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const passiveDataNode = require('./passive.data.node');
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const passiveDataEdge = require('./passive.data.edge');
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// Passive tree generator - proof of concept visuals need work
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// Mouse click hold to move, Q + E to zoom in and out
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// Press 'A' to reset allocated passive nodes
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class PhaserPassives extends Phaser.Scene {
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constructor() {
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super({ key: 'Passives', active: true });
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}
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preload() {
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this.load.image('eye', 'https://labs.phaser.io/assets/particles/green-orb.png');
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}
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create() {
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this.graphics = this.add.graphics();
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this.passiveNodeData = passiveDataNode;
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this.passiveEdgeData = passiveDataEdge;
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this.addPassiveNodes();
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this.addCameraControl();
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this.addEvents();
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this.drawPassiveEdges();
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}
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addPassiveNodes() {
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this.passiveNodes = [];
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this.passiveNodeData.forEach((n) => {
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this.passiveNodes[n.id] = this.add.existing(
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new PassiveNode(this, n.x, n.y, n.id, n.alloc, n.text)
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).setInteractive();
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});
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}
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addCameraControl() {
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this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl({
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camera: this.cameras.main,
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zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
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zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
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acceleration: 0.005,
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drag: 0.0005,
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maxSpeed: 0.001,
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});
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}
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addEvents() {
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this.input.on('pointerover', (pointer, gameObjects) => {
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if (gameObjects[0] instanceof PassiveNode) {
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if (!gameObjects[0].alloc) {
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gameObjects[0].setTint(0xffffff);
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}
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this.displayPassiveText(gameObjects[0], pointer);
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}
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});
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this.input.on('pointerout', (pointer, gameObjects) => {
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if (gameObjects[0] instanceof PassiveNode) {
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if (!gameObjects[0].alloc) gameObjects[0].clearTint();
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this.nodeText.destroy();
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}
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});
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this.input.on('pointerup', (pointer, gameObjects) => {
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if (Math.abs(pointer.upX - pointer.downX) < 5
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&& Math.abs(pointer.upY - pointer.downY) < 5) {
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// Check cursor hasn't significantly moved during point allocation
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// If panning and mouse release is on node it won't allocate
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if (gameObjects[0] instanceof PassiveNode) {
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gameObjects[0].allocate();
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}
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}
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});
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this.input.on('pointermove', (pointer) => {
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const zoomFactor = 2 / this.cameras.main.zoom;
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if (this.registry.get('pan')) {
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const points = pointer.getInterpolatedPosition(2);
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this.cameras.main.scrollX -= zoomFactor * (points[1].x - points[0].x);
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this.cameras.main.scrollY -= zoomFactor * (points[1].y - points[0].y);
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}
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}, this);
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this.input.keyboard.on('keydown_A', () => {
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this.updatePassives(); // Will update nodes from state
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}, 0, this);
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this.input.keyboard.on('keydown_G', () => {
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this.scene.sleep('Passives');
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}, 0, this);
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}
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drawPassiveEdges() {
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this.graphics.clear();
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this.passiveEdgeData.forEach((e) => {
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const drawEdge = this.passiveNodeData.filter(n => (
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e[0] === n.id || e[1] === n.id
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));
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if (drawEdge[0].alloc && drawEdge[1].alloc) {
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this.graphics.lineStyle(10, 0xfff00f, 0.2);
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} else {
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this.graphics.lineStyle(2, 0xffffff, 0.2);
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}
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this.graphics.lineBetween(drawEdge[0].x, drawEdge[0].y, drawEdge[1].x, drawEdge[1].y);
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});
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}
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displayPassiveText(node, pointer) {
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if (this.nodeText) this.nodeText.destroy();
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this.nodeText = this.add.text(node.x, node.y, node.text, {
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fontSize: '20px',
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fontFamily: 'Arial',
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color: '#ffffff',
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backgroundColor: '#222222',
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}).setPadding(32);
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this.nodeText.setAlpha(0.8);
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this.nodeText.setOrigin(pointer.x >= 600 ? 1 : 0, pointer.y >= 450 ? 1 : 0);
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this.nodeText.setWordWrapWidth(450);
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this.nodeText.setScale(1 / this.cameras.main.zoom);
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}
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updatePassives() {
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this.passiveNodeData.forEach((n) => {
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this.passiveNodes[n.id].alloc = false;
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this.passiveNodes[n.id].updateNode();
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});
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// This function will be modified to just update from state
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// State will update n.alloc instead of false
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}
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camPan(bool) {
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this.pan = bool;
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}
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update(delta) {
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this.controls.update(delta);
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}
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}
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module.exports = PhaserPassives;
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