49 lines
1.4 KiB
JavaScript
49 lines
1.4 KiB
JavaScript
const { connect } = require('preact-redux');
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const actions = require('../actions');
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const Game = require('./game');
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const addState = connect(
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function receiveState(state) {
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const { ws, game, account, activeSkill, activeIncoming } = state;
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function selectSkillTarget(targetTeamId) {
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if (activeSkill) {
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return ws.sendGameSkill(game.id, activeSkill.crypId, targetTeamId, activeSkill.skill.skill);
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}
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return false;
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}
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// intercept self casting skills
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if (activeSkill && activeSkill.skill.self_targeting) {
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ws.sendGameSkill(game.id, activeSkill.crypId, null, activeSkill.skill.skill);
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}
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function selectIncomingTarget(crypId) {
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if (activeIncoming) {
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return ws.sendGameTarget(game.id, crypId, activeIncoming);
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}
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return false;
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}
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return { game, account, activeSkill, activeIncoming, selectSkillTarget, selectIncomingTarget };
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},
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function receiveDispatch(dispatch) {
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function setActiveSkill(crypId, skill) {
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dispatch(actions.setActiveSkill(crypId, skill));
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}
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function setActiveIncoming(skillId) {
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dispatch(actions.setActiveIncoming(skillId));
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}
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return { setActiveSkill, setActiveIncoming };
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}
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);
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module.exports = addState(Game);
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