86 lines
2.7 KiB
JavaScript

const preact = require('preact');
const { Component } = require('preact');
const { connect } = require('preact-redux');
const anime = require('animejs').default;
const { TIMES, COLOURS } = require('../../constants');
const addState = connect(
function receiveState(state) {
const { animCb } = state;
return { animCb };
}
);
class Strike extends Component {
constructor(props) {
super();
this.props = props;
this.animations = [];
}
render() {
// const { x, y } = (this.props && this.props.direction) || { x: 0, y: 0 };
// const angle = (Math.atan(y / x) * (180 / Math.PI)) + 90;
// console.log(x, -y);
// console.log(angle);
// can't get this shit to work
return (
<svg
class="strike-anim"
version="1.1"
id="strike"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 400 400">
<filter id='strikeFilter'>
<feTurbulence type="turbulence" baseFrequency="0" numOctaves="1" result="turbulence"></feTurbulence>
<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
</filter>
<g>
<rect x="200" y="400"
width="12" height="100" stroke-width="0" fill={COLOURS.RED} style={{ filter: 'url("#strikeFilter")' }}
/>
</g>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#strike rect'],
easing: 'easeOutExpo',
y: [800, 100, 100],
x: [200, 0, 200],
height: [200, 10, 0],
width: [20, 400, 0],
delay: TIMES.TARGET_DELAY_MS * 0.5,
duration: TIMES.TARGET_DURATION_MS,
}));
this.animations.push(anime({
targets: ['#strikeFilter feTurbulence', '#strikeFilter feDisplacementMap'],
baseFrequency: 2,
scale: 50,
numOctaves: 5,
easing: 'easeOutSine',
delay: TIMES.TARGET_DELAY_MS + (TIMES.TARGET_DURATION_MS / 3),
duration: TIMES.TARGET_DURATION_MS / 2,
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
this.props.animCb && this.props.animCb();
}
}
module.exports = addState(Strike);