mnml/server/src/effect.rs
2019-10-29 11:31:07 +10:00

200 lines
5.3 KiB
Rust

use construct::{Stat, EffectMeta};
use skill::{Skill};
use util::{IntPct};
pub type Cooldown = Option<u8>;
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub enum Effect {
Amplify,
Banish,
Block,
Buff,
Sustain,
Curse,
Haste,
Hybrid,
Invert,
Counter,
Purge,
Reflect,
Slow,
Restrict,
Stun,
Intercept,
Vulnerable,
Silence,
Wither, // Reduce green dmg (healing) taken
// electric is the buff that applies
// electrocute the dmg debuff
Electric,
Electrocute,
// absorbtion is the buff
// absorb is the increased damage
Absorb,
Absorption,
// magic immunity
// effects over time
Triage,
Decay,
Regen,
Siphon,
// Airborne,
// Boost
// Bleed,
// Blind,
// Deadly,
// Enslave,
// Fury,
// Injured,
// Leech,
// Mesmerise,
// Untouchable,
// SpeedSiphon,
// SpeedIncrease,
Ko,
}
impl Effect {
pub fn immune(&self, skill: Skill) -> bool {
match self {
Effect::Banish => true,
Effect::Sustain => [
Skill::Stun,
Skill::Silence,
Skill::SilencePlus,
Skill::SilencePlusPlus,
Skill::Ruin,
Skill::RuinPlus,
Skill::RuinPlusPlus,
Skill::Restrict,
Skill::RestrictPlus,
Skill::RestrictPlusPlus
].contains(&skill),
_ => false,
}
}
pub fn disables_skill(&self, skill: Skill) -> bool {
if skill.is_tick() {
return false;
}
match self {
Effect::Stun => true,
Effect::Banish => true,
Effect::Silence => skill.colours().contains(&Colour::Blue),
Effect::Restrict => skill.colours().contains(&Colour::Red),
Effect::Purge => skill.colours().contains(&Colour::Green),
Effect::Ko => skill.ko_castable(),
_ => false,
}
}
pub fn modifications(&self) -> Vec<Stat> {
match self {
Effect::Vulnerable => vec![Stat::RedDamageTaken],
Effect::Block => vec![Stat::RedDamageTaken, Stat::BlueDamageTaken],
Effect::Buff => vec![Stat::BluePower, Stat::RedPower, Stat::Speed],
Effect::Absorption => vec![Stat::RedPower, Stat::BluePower],
Effect::Amplify => vec![Stat::RedPower, Stat::BluePower],
Effect::Curse => vec![Stat::RedDamageTaken, Stat::BlueDamageTaken],
Effect::Hybrid => vec![Stat::GreenPower],
Effect::Wither => vec![Stat::GreenDamageTaken],
Effect::Haste => vec![Stat::Speed],
Effect::Slow => vec![Stat::Speed],
_ => vec![],
}
}
pub fn apply(&self, value: u64, meta: Option<EffectMeta>) -> u64 {
match self {
Effect::Amplify |
Effect::Vulnerable |
Effect::Block |
Effect::Buff |
Effect::Curse |
Effect::Haste |
Effect::Slow |
Effect::Hybrid |
Effect::Wither => value.pct(match meta {
Some(EffectMeta::Multiplier(d)) => d,
_ => 100,
}),
Effect::Absorption => value + match meta {
Some(EffectMeta::AddedDamage(d)) => d,
_ => panic!("absorb meta not damage"),
},
_ => {
warn!("{:?} does not have a mod effect", self);
return value;
},
}
}
pub fn colour(&self) -> Option<Colour> {
match self {
// physical
Effect::Stun => Some(Colour::Red),
Effect::Block => Some(Colour::Green),
Effect::Buff => Some(Colour::Green),
Effect::Counter => Some(Colour::Green),
Effect::Vulnerable => Some(Colour::Red),
Effect::Restrict => Some(Colour::Red),
Effect::Sustain => Some(Colour::Green),
Effect::Intercept => Some(Colour::Green),
// magic
Effect::Curse => Some(Colour::Blue),
Effect::Banish => None,
// Effect::Banish => rng.gen_bool(0.5),
Effect::Slow => Some(Colour::Blue),
Effect::Haste => Some(Colour::Green),
Effect::Absorption => Some(Colour::Green),
Effect::Reflect => Some(Colour::Green),
Effect::Amplify => Some(Colour::Green),
Effect::Silence => Some(Colour::Blue),
Effect::Wither => Some(Colour::Blue),
Effect::Purge => Some(Colour::Blue),
Effect::Electric => Some(Colour::Green),
Effect::Electrocute => Some(Colour::Blue),
Effect::Absorb => Some(Colour::Green),
// magic
Effect::Hybrid => Some(Colour::Green),
Effect::Invert => Some(Colour::Green),
// effects over time
Effect::Triage => Some(Colour::Green),
Effect::Decay => Some(Colour::Blue),
Effect::Regen => Some(Colour::Green),
Effect::Siphon => Some(Colour::Blue),
Effect::Ko => None,
}
}
}
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub enum Colour {
Red,
Blue,
Green,
}