mnml/client/src/components/game.component.jsx
2019-05-19 20:06:52 +10:00

189 lines
5.5 KiB
JavaScript

const preact = require('preact');
const { STATS, eventClasses, getCombatText, crypAvatar } = require('../utils');
const GameCryp = require('./game.cryp');
function GamePanel(props) {
const {
game,
account,
resolution,
activeSkill,
setActiveSkill,
setActiveCryp,
selectSkillTarget,
sendInstanceState,
sendGameReady,
showLog,
toggleLog,
skip,
quit,
} = props;
if (!game) return <div>...</div>;
// if (showLog) {
// const logs = game.log.map((l, i) => (<div key={i}>{l}</div>)).reverse();
// return (
// <main className="game">
// <div className="instance-hdr">
// <button
// className="game-btn instance-btn instance-ui-btn left"
// onClick={() => toggleLog(!showLog)}>
// Game
// </button>
// <div className="spacer">
// <div>&nbsp;</div>
// </div>
// </div>
// <div className="logs">
// {logs}
// </div>
// </main>
// );
// }
function actionClick() {
if (game.phase === 'Finish') {
sendInstanceState(game.instance);
quit();
}
if (resolution) {
return skip();
}
return sendGameReady();
}
let actionText = 'Ready';
if (game.phase === 'Finish') actionText = 'Done';
if (resolution) actionText = 'Skip';
const header = (
<div className="top">
<button
className="instance-btn instance-ui-btn right"
onClick={() => actionClick()}>
{actionText}
</button>
</div>
);
function findCryp(id) {
const team = game.players.find(t => t.cryps.find(c => c.id === id));
if (team) return team.cryps.find(c => c.id === id);
return null;
}
const otherTeams = game.players.filter(t => t.id !== account.id);
const playerTeam = game.players.find(t => t.id === account.id);
const zero = Date.parse(game.phase_end) - (1000 * 60);
const now = Date.now();
const end = Date.parse(game.phase_end);
const timerPct = ((now - zero) / (end - zero) * 100);
const displayPct = resolution || game.phase === 'Finish'
? 0
: Math.min(timerPct, 100);
const displayColour = playerTeam.ready
? 'forestgreen'
: timerPct > 80
? 'red'
: 'whitesmoke';
const timerStyles = {
width: `${displayPct}%`,
background: displayColour,
};
const timer = (
<div className="timer-container">
<div className="timer" style={timerStyles} >&nbsp;</div>
</div>
);
function PlayerTeam(team) {
const cryps = team.cryps.map((c, i) => <GameCryp key={c.id} cryp={c} />);
return (
<div className="team player">
{cryps}
</div>
);
}
function OpponentCryp(cryp, i) {
const ko = cryp.green_life.value === 0 ? 'ko' : '';
const classes = eventClasses(resolution, cryp);
const stats = [STATS.greenLife, STATS.redLife, STATS.blueLife].map((s, j) => (
<figure key={j} alt={s.stat}>
{s.svg(`stat-icon ${s.colour}`)}
<figcaption>{cryp[s.stat].value} / {cryp[s.stat].max}</figcaption>
</figure>
));
const combatText = getCombatText(cryp, resolution);
const combatTextEl = combatText
? <div className="combat-text">{combatText}</div>
: null;
const effects = cryp.effects.length
? cryp.effects.map(c => <div key={c.effect}>{c.effect} - {c.duration}T</div>)
: <div>&nbsp;</div>;
const playerTeamIds = playerTeam.cryps.map(c => c.id);
const targeting = game.stack
.filter(s => playerTeamIds.includes(s.source_cryp_id) && s.target_cryp_id === cryp.id)
.map((s, i) => <h3 key={i}>{`< ${s.skill}`}</h3>);
return (
<div
key={i}
className={`game-cryp ${ko} ${classes}`}
style={ activeSkill ? { cursor: 'pointer' } : {}}
onClick={() => selectSkillTarget(cryp.id)} >
<div className="stats">{stats}</div>
<h3 className="name" >{cryp.name}</h3>
<div className="effects">{effects}</div>
<div className="targeting">{targeting}</div>
<figure
className="img"
onClick={() => selectSkillTarget(cryp.id)} >
{crypAvatar(cryp.name)}
{combatTextEl}
</figure>
</div>
);
}
function OpponentTeam(team) {
const cryps = team.cryps.map(OpponentCryp);
return (
<div className="team opponent">
{cryps}
</div>
);
}
const gameClasses = `game ${resolution ? 'resolving': ''}`;
function gameClick(e) {
e.stopPropagation();
setActiveCryp(null);
}
return (
<main className={gameClasses} onClick={gameClick} >
{header}
{timer}
{otherTeams.map(OpponentTeam)}
{PlayerTeam(playerTeam, setActiveSkill)}
</main>
);
}
module.exports = GamePanel;