2019-03-15 19:26:22 +10:00

57 lines
1.4 KiB
JavaScript

const Phaser = require('phaser');
const {
TEXT,
COLOURS,
} = require('../constants');
function FindColour(item) {
// Future add skills and use a constants lookup file ??
switch (item) {
case 'Green': return 0x396E26;
case 'Red': return 0x622433;
case 'Blue': return 0x223158;
// case 'Green': return 0x043003;
// case 'Red': return 0x5C0202;
// case 'Blue': return 0x040345;
default: return 0x222222;
}
}
class Item extends Phaser.GameObjects.Container {
constructor(scene, item, index, x, y, width, height) {
super(scene, x, y);
this.scene = scene;
this.item = item;
this.index = index;
this.origX = x;
this.origY = y;
this.width = width;
this.height = height;
this.colour = FindColour(item);
this.box = scene.add
.rectangle(0, 0, width, height, this.colour);
this.text = scene.add
// .text(0, 0, `${action} x${count}`, TEXT.NORMAL)
.text(0, 0, `${item}`, TEXT.NORMAL)
.setOrigin(0.5, 0.5);
this.add(this.box);
this.add(this.text);
this.setSize(width, height);
this.setInteractive();
}
changeOrigin(x, y) {
this.origX = x + this.width / 2;
this.origY = y + this.height / 2;
}
}
module.exports = Item;